If Splatoon 2, a game releasing in SUMMER, gets a thread, hell if I allow Nintendo's big Spring game be bundled in with obscurity. ARMS is a game produced by Kosuke Yabuiki. If you don't know the name, I won't blame you. Much like a lot of the new faces seen in the Nintendo Switch Presentation 2017, he is a younger body at Nintendo, most notably known for directing Mario Kart 7 and Mario Kart 8. He was promoted very recently and is now leading development on ARMS with an unknown group within Nintendo (maybe the Mario Kart team). What is special about this game? ¯\_(ツ)_/¯ ARMS is to fighting games as Splatoon is to shooters. It's a fighting game with boxing and shooting elements that's easy to pick-up and play, but also has a depth and skill ceiling that should please those looking for a higher level of challenge. A lot of the approachability with ARMS comes with its controls. The game is playable using the Joy-Cons in a "thumbs-up" grip. Punching is done through straight, Wing Chun style gestures. Twisting the Joy-Cons while punching shifts the punch in-game to the left or right. Throwing both Joy-Cons out acts as a grab. Crossing the Joy-Cons inward blocks. The shoulder buttons and triggers can be easily pressed to facilitate your dashes and jumps and specials. The game can also be played using a Switch Pro Controller. There are 5 characters revealed at the moment. Each has a unique look, style, and quirk to them. Spring Man- The average character. His dash is a little longer than most, but otherwise nothing special. He has an average strength and speed. His arms are springs. Ribbon Girl- A faster character. She can jump multiple times in the air, giving her a lot of vertical dominance. Her arms are ribbons. Ninjara- Speedy character. He can disappear when he evades attacks in a ninja-like puff of smoke. His arms are chains. Master Mummy- A slow heavy-hitter. He has power armor on most of his attacks, able to cut through weaker punches. He can also heal slowly by blocking. His arms are mummy gauze. Mechanica- A tank. Slower but agile, the jump can be held allowing her to hover in the air. Her arms are likely normal, as she fights inside a mech. The mech's arms are metal. Each character has a set of 3 weapons, some unique some shared with another character, that they can set individually to each arm. Each weapon can be charged to deliver another layer of strategy. The Special/Super attack that can be triggered is tied to these weapons, flurries differ in characteristics depending on them. And thus you have the basics of ARMS. It does not seem to be a very combo-heavy game, its a game that instead focuses fighting down to reading your opponent, frame-catching, and simple chaining. It has more in common to Smash Bros, Punch-Out and Pokken than say a Street Fighter. Its very unique and hopefully has a lot of depth in modes, characters, and mechanics. We shall see as we near closer to release.