( ͡° ͜ʖ ͡°)lıllılıllılılıllı({Official ARMS Thread})ıllılılıllılıllıl( ͠° ͟ʖ ͡°)

Discussion in 'Nintendo' started by FriedShoes, Jan 20, 2017.

  1. Juegos

    Juegos All mods go to heaven. Staff Member Moderator

    I'm so excited for this game.I still have the slightest reservations about the depth of the game, but everything tells me that it's going to be fine. The features just look great, though. I like that you can play a different game mode while waiting for a ranked match.
  2. sjmartin79

    sjmartin79 White Phoenix of the Crown

    Twintelle is my absolute new favorite! Still loving Ninjara and Helix, but Twintelle will be the first one I use.
    • Like Like x 1
  3. EvilTw1n

    EvilTw1n Necessary Evil Staff Member Moderator

    This is like the inverse of Splatoon. When I watched vids of it pre-release, I started off enthusiastic but got less and less hyped. With ARMS, I thought this would be a middling Wii Boxing Plus-sort of thing, but it keeps looking more amazing everytime I see it.
    • Like Like x 1
  4. Juegos

    Juegos All mods go to heaven. Staff Member Moderator

    I'm on the Twintelle hype train. Ramen girl is still my favorite though.
    • Like Like x 1
  5. FriedShoes

    FriedShoes Girl Fetishist Staff Member Moderator

    *sips tea toward you derisively*
    • R.A.P. R.A.P. x 1
  6. FriedShoes

    FriedShoes Girl Fetishist Staff Member Moderator

    Oh what.
    There's a demo video in the Testpunch that looks like a 4-Player free for all. weird, dont think I saw that mode in the Direct.
    • Like Like x 1
  7. MANGANian

    MANGANian Megalomaniacal Robo-zombie

    But it was there.
  8. FriedShoes

    FriedShoes Girl Fetishist Staff Member Moderator

    I must have missed it
  9. Odo

    Odo Well-Known Member

    I was wrong.

    I'm sold!!!! :rolleyes::rolleyes:

    [​IMG]
    [​IMG]
    • LOL LOL x 4
    • R.A.P. R.A.P. x 1
  10. FriedShoes

    FriedShoes Girl Fetishist Staff Member Moderator

    The Global Testpunch will have everyone but the 3 new revealed characters (Byte&Barq, Kid Cobra, and Twintelle) playable.
  11. Juegos

    Juegos All mods go to heaven. Staff Member Moderator

    I hadn't even realized king cobra was revealed. He looks alright, too. I really like the character design of some of these later characters compared to the ones that were revealed together with the game. I guess that's a common theme in fighting games, you have some very generic main characters, but some very weird fringe characters.

    I can't wait for the test.
  12. FriedShoes

    FriedShoes Girl Fetishist Staff Member Moderator

    THIS MIGHT BE INNACURATE

    eShop listing says otherwise.
    Hoops will be available, but not V-Ball.
    [​IMG]
  13. mattavelle1

    mattavelle1 Fresh starts now Staff Member Moderator

    Day 1 Im in now!

    As of right now Im really liken the Master Mummy:msrs:
    • Like Like x 1
    • R.A.P. R.A.P. x 1
  14. Juegos

    Juegos All mods go to heaven. Staff Member Moderator

    • Like Like x 1
  15. Juegos

    Juegos All mods go to heaven. Staff Member Moderator

  16. Juegos

    Juegos All mods go to heaven. Staff Member Moderator

    I only played with the pro controller, but the controls seem perfectly functional in that way. I never felt like I was missing any kind of functionality in terms of twisting the punches and so on. From what I can tell, the game still revolves around basic fighting game fundamentals, i.e. timing, positioning, recognizing opportunities to punish or to move in, etc. The mechanics seem solid and lend a lot of opportunities for outplaying your opponents, and the characters have enough unique mechanics that a player will find one they are interested in.

    That said, it's very hard to get a real feel for the game when only 1 in 4 matches in this test is a balanced 1v1. V-ball is cute, and so are team matches, but they get old pretty fast. I wish we were allowed to play exclusively 1v1 in this test. Right now I'm not convinced that I'll jump back into the test tomorrow or Sunday, even though I'm sure I'll get the full game when it comes out.
    • Like Like x 2
    Last edited: May 27, 2017 at 2:23 AM
  17. mattavelle1

    mattavelle1 Fresh starts now Staff Member Moderator

    Seems like I echo what you 2 have said so far.

    At the very least I will buy it for my oldest, he loved it and he said the right words for me. He told me "once I get used to it I'll be real good". That's enough for me to buy it.

    I will play with the pro controller tomorrow.
    • Like Like x 1
  18. FriedShoes

    FriedShoes Girl Fetishist Staff Member Moderator

    The get good game is legit :^)
    • Like Like x 2
  19. FriedShoes

    FriedShoes Girl Fetishist Staff Member Moderator

    1v1s are where its at.
    V-Ball took some getting used to but I ended winning even with Helix's slow arms against Ninjara, so its something to get used to. Fun extra.
    Not a fan of the tag stuff, the "rope" that ties me together with a random is just too strict. Could be fun with a cooperating friend, but with a random was a bit too tight and chaotic.
    Triple Threat and Fatal Four Way setups could be good, but I didnt like not being able to defend against the guy that was attacking me, not sure if there was a "switch opponent" button, but that would have helped a lot. Without it, I kinda had to potshot people around otherwise, which was interesting in that I could do that but not ideal at all.

    I was playing on my bed with motion, worked fine. I would like to give the pro controller a try, didnt know you could in the demo. Will look at it tomorrow.
    • Like Like x 2
  20. Juegos

    Juegos All mods go to heaven. Staff Member Moderator

    The controls are pretty good for the pro controller. Use B and A to punch left and right, Y to dash, X to jump, left stick to move, push the left stick to guard, super with any of the shoulder buttons, change target with the right stick (in a mode for more than 2 players).

    Only thing I would change is guarding with a shoulder button instead of pressing the left stick.
    • Like Like x 1
  21. theMightyME

    theMightyME Editor in Chief of TVEnthusiast

    What about punching with zr and zl?

    Can you curve your punches when you play with the pro controller
  22. Juegos

    Juegos All mods go to heaven. Staff Member Moderator

    A short guide with things I find useful so far:

    - Blocking beats regular attacks, Throws beat blocking, Attacks beat throws.
    - Dodging with a dash or jump is risky compared to blocking, but if you are successful your opponent's attack will take longer to recover compared to when it is blocked, so you'd have more time to punish.
    - Jumping is better for avoiding an attack than dashing. However, you are vulnerable to being punished upon landing.
    - You can use your Rush (or Super) as a parry. It's fairly easy to bait an opponent into attacking you, then parrying that with the rush and dealing a lot of damage.

    I wish I knew anything about the actual arms and character skills right now, but there just wasn't enough of a chance to really get into their properties with all these silly v-ball matches.

    As far as I can tell there's no way to change the button configuration in the test. Hopefully that's different in the final release.

    To cuve your punches with the pro controller you just press a direction in the left stick while pressing the attack button. As far as I could tell you didn't need to hold a direction after releasing a punch, only when you activate it. For example, if you press left and B to throw a boomerang then move the stick forward to move your character forward, the boomerang will still take the "left" trajectory.
    • Like Like x 2
  23. theMightyME

    theMightyME Editor in Chief of TVEnthusiast

    I meant zr and zl in response to the changes you would make

    arms plays kind of more like a shooter, so the shoulder buttons make sense to me.. it is also the easiest button combination to hit simultaneously for the grab

    I would say zl and zr for the punches (duplicated on r and l), b for jump, x for dash, y to guard, a to rush attack, right stick for camera control, left stick for movement, the whole d-pad for changing targets

    or you could change that.. have the d-pad and r stick let you curve your punches after you throw them, switch rush attack to hitting dash and guard at the same time, and then have "a" switch targets
  24. FriedShoes

    FriedShoes Girl Fetishist Staff Member Moderator

    3-4 player battles, apparently pressing up on the D-Pad switches opponents. I'm gonna test to make sure.
    If so, should make those modes a lot more fun to play.
    • Like Like x 1
  25. mattavelle1

    mattavelle1 Fresh starts now Staff Member Moderator

    For me can confirm.

    Pro controller for ARMS is awesome

    ARMS is awesome now

    Master Mummy inbound

    Day 1

    :msrs:
    • Like Like x 2
  26. FriedShoes

    FriedShoes Girl Fetishist Staff Member Moderator

    I, shockingly, also really like the Pro Controls. You can punch with triggers. I hope you can remap buttons, I need the dash/jump and punch face buttons flipped. Punching takes some getting uses to but overall I think its better.

    Trying to fight Ribbon as Helix is tough. Only eked out one win against that character. Otherwise, I'm getting a good feel for the character and having a lot of fun with the game.
    • Like Like x 1
  27. simplyTravis

    simplyTravis "A nice guy, but looks like a f'n Jedi!"

    It does. I was able to do this in those matches yesterday.
    • Like Like x 1
  28. FriedShoes

    FriedShoes Girl Fetishist Staff Member Moderator


    (16:40 onward is where I'm actually getting legit good)

    Thoughts after today: Ribbon Girl might be OP. Anyone else feel this? The air game is just really strong. Helix if fun. V-Ball is still pretty good imo, but I would not put it in my rotation. FFAs feel much better now that I know how to switch opponents, they should be more upfront about it. I might prefer sticks to motion, gonna give the latter a better try tomorrow. Gamepad play is prettty nice and comfy. Helix and his looooong arms are fun.
    • R.A.P. R.A.P. x 3
  29. mattavelle1

    mattavelle1 Fresh starts now Staff Member Moderator

    Well for only playin Master Mummy I can say that ribbon and somewhat springman are really good. So much so I have thought about givin them a go. I'm committed because I really like the mummy tho but that move well.

    An ARM I think is OP tho this that dragon beam Mia (or whatever has). It felt like there was no way to get around be around it.

    I do really like Vball, but I hope it's a mode on it's own and not mixed in with "turf wars".
  30. FriedShoes

    FriedShoes Girl Fetishist Staff Member Moderator

    I think that and Hoops will be locked in with Party Mode. I just want regular friend lobbies (not sure if thats a thing) to be customizable.
    • Like Like x 2
  31. mattavelle1

    mattavelle1 Fresh starts now Staff Member Moderator

    Yeah I'm with this
  32. Juegos

    Juegos All mods go to heaven. Staff Member Moderator

    I don't necessarily hate v-ball, but I really don't want to be playing it every third match. Maybe that rate will feel fine after I've played the core game for dozens of hours and need a break from it more often, but right now my priority is to get in some 1v1 matches and really try to learn the game system.

    So regarding that, it's hard to get a real sense of how the hell this game works because I just haven't been able to spend enough time with the core mechanics. Even so, I can see there are interesting dynamics in here that will become more important as we get better at the game. I mentioned yesterday how one of the main aspects of the game is the hit-block-throw triangle, and the block-dash-jump risk-reward spectrum, but today I noticed there is also a system of how effective your attacks can be when they are charged or uncharged versus light and heavy opponents and versus light and heavy arms, which is an important strategic and tactical element to consider. For example, the popper arms might seem weak against Mummy because he doesn't get knocked down like a lighter opponent would, but he can still be knocked on the ground by charged poppers if you really need to keep them. At the same time, Mummy would know that you need to charge them, and be ready to throw you off your block, or punish your jump charge.

    Another important aspect of the game is being aware of whether your opponent has both arms ready at a specific time. Blocking and throwing are both very strong, but they require both arms to perform. This means that if your opponent decided to throw a boomerang at you and you were ready to dodge it, then you can take advantage of the fact that he won't be able to block your two arm attacks, or be able to throw you off your block (and charge). Being able to recognize that your opponent has limited options means you can either punish him with damage or charge your attacks to force a knockdown or something.

    But again, this is stuff that I barely get the scent of before I have to go play volleyball again. I think the game will have a lot of depth once we get it on release, but it's not easy to get a proper sense of it during this test. Maybe on next week's test they'll reduce the rate at which v-ball gets played.
    • Like Like x 1
  33. Juegos

    Juegos All mods go to heaven. Staff Member Moderator

    It would be great to be able to set up an 8-player lobby (or more?) where we only get 2v2 and 1v1 regular matches. Even the item ones would be cool.
    • Like Like x 1
  34. FriedShoes

    FriedShoes Girl Fetishist Staff Member Moderator

  35. Juegos

    Juegos All mods go to heaven. Staff Member Moderator

    Pretty cool. Since the site doesn't say anything about private lobbies, I guess I should assume they won't be an option.

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