Nintendo is often accused of reusing the same IP over and over again with every single console generation. While that’s not really true, there are quite a few franchises that Nintendo owns which it hasn’t touched in ages. One of these is 1080° Snowboarding, a 3D snowboarding game that got its start on the Nintendo 64. It turns out that the main reason for this game existing was actually to show off the capabilities of the N64’s infamous weirdly-shaped three-handle controller. The original concept, however, was actually birthed simply because it was one of the hobbies of Mr. Miyamoto — skiing.
These details were revealed in a recent Eurogmaer interview with Giles Goddard, who is one of the original developers of 1080° Snowboarding on the N64. It turns out that he’s actually working on a spiritual successor to the game, which is “VR-focussed” and began development being built with Unity but was recently moved over to the Unreal Engine to better handle the third-person aspect (so it won’t be a VR-only game). Mr. Goddard is trying to build a more realistic experience by taking advantage of the advancement in technology since the days of the original 1080°, which came at a time when 3D games were still quite new.
Goddard’s project is still a way out; he’s currently projecting “between 18 months to two years”. There’s no word on what platforms it will be coming to, but it would be really cool if the Switch could get in on the action. After all, Unreal Engine is supported on the system. On top of that, the Switch also recently got it’s own VR Kit. So, that covers the basics of the concept, at the very least. And besides, Nintendo clearly isn’t doing anything with the IP anyways. The last time a 1080° game was ever released was all the way back in 2003 with 1080°Avalanche on the Gamecube. Thus, a new title in the vein of the original pair would be quite nice to see on modern hardware.