There is no doubt that Frozenbyte’s Trine 2: Director’s Cut is one of the most impressive games available on the Wii U. It boasts stunning visuals, innovative gameplay mechanics, and near perfect Gamepad integration features.
In a recent interview with gamersxtreme.org Julius Fondem, marketing manager for Frozenbyte, had some additional info to share with regard to their experience in developing for the Wii U, their relationship with Nintendo, and their plans regarding their upcoming game.
First, Fondem praised Nintendo again for their support throughout the development process, reaffirming how important regular communication as well as the ability to self publish their game has been for them. Nintendo apparently contacted them before launch to bring Trine 2 to the Wii U. The porting process was simple and intuitive.
We have really enjoyed working with the Wii U hardware. It was rather easy to port our modern proprietary engine to it, and it does pack the punch to bring to life some really awesome visuals. The Wii U is a very modern console with a lot of RAM which helped us out a lot during development. The hardware capabilities have improved quite a lot from the original Wii, and the Wii U is a truly powerful console. The console is definitely more powerful than the Xbox 360 and PS3.
Also speaking on the ease of the self publishing process and the visibility available on the eShop at launch:
With the eShop, Nintendo has made it easy to approach and open for indies which is awesome. Nintendo allows us to self publish our games, updating our game is free of charge, and the eShop is still so fresh that we have great visibility there.
While there have been the odd developers (particularly associated with EA) that have made claims that Nintendo is either hard to get in contact with or there is little development support, every indie developer that has or is creating games for the Wii U has confirmed that they are in constant communication and that Nintendo is extremely supportive of their projects, showing real interest in having them published on the platform. Frozenbyte is no exception, from start to finish, Nintendo was there with open communication and support.
With their recent announcement of Splot, a game for iOS and Android devices, Frozenbyte have put Trine 3 on the back burner for the time being; though they do plan on revisiting the trio of heroes again in the future. Splot may not be coming to \”high end platforms\” to include the Wii U, but the developer is very interested in working with Nintendo in the future, perhaps when they begin working again on the next installment of Trine.
What are your thoughts on the comments coming from Frozenbyte? Let us know in the comments below.