Nintendo has notoriously been behind its competitors Sony and Microsoft in a number of departments over the course of the past decade, namely in the department of online capability. With the 3DS and Wii U, steps in the right direction have been taken, like high definition Nintendo games becoming a reality. Talking to IGN this week, Reggie Fils-Aime has taken a chance to discuss another subject concerning Nintendo’s platforms: online play and digital purchases.
Despite the Wii U’s internal flash memory only attaining a maximum 32GB, Reggie still believes in the importance of Nintendo’s plans with digital content:
\”We believe it’s important to provide a value to the consume. [Memory] gets cheaper, right? Minute by minute, day by day. And so why lock the consumer into some high price point just because it happens to have 120 gigs of memory? Our mentality is, let’s sell a system that has a enough memory to get you going, and then if you love digital downloads and you want to keep downloading content, buy a separate external hard drive. The price of it today is a hell of a lot cheaper than it was six months ago. And that’s a value benefit that the consumer should enjoy. It’s a different mentality than our competitors, but I’ll tell you, ours is much more consumer-oriented given the reduction in ongoing price, of the cost of memory.\”
Reggie further comments on online play that, \”It’s just that the developers have a vision for what we want to bring to bear. We do exceptionally well in that in-the-same-room multiplayer experience.\” Still, online connectivity remains a focus of Nintendo’s as well.
Reggie believes in the growing popularity of digital distribution, especially with the sales of the recent Animal Crossing: New Leaf for 3DS. With bigger titles like Super Mario 3D Land and Super Smash Bros. for Wii U and 3DS on the horizon, we\’ll see how Nintendo’s game plan pans out.