You may already know the indie studio Image & Form for their hit title SteamWorld Dig which is on both the Wii U & 3DS eShop. The well-received title will be getting a sequel, which was announced a while back and will be making its way to the eShop soon. IGN has played a demo of the sequel at this year’s GDC and they\’ve posted a preview that contains all sorts of details about the upcoming title. Here’s a rundown of them:
– Out in August.
– Takes place 100 years in the future.
– Control a robot squad.
– Some bad stuff happens between the events of SteamWorld Dig and Heist that forces the Steambots into space.
– Recruit other bots to join your squad mid-mission or inside intergalactic saloons.
– Develop a team and choose between multiple classes.
– Classes have their own weapons and abilities.
– The heists take place from a familiar 2D perspective.
– Move the camera with the right stick and take a quick glance of all the enemies in a room.
– Move characters with the D-pad.
– The turn-based aspect adds a special set of rules.
– While you move the cursor, it highlights a path the Steambot will take to its next position.
– Gold path means it can still fire its weapon at enemies during the same turn.
– Blue path means you’d be open to attack once the turn ends.
– Can take cover behind barrels and other structures.
– Firing weapons happens in pseudo real-time and requires careful aim and execution.
– Can shoot through floors.
– It’s also possible to miss shots.
– Control Pipper and Sea Brass in the demo.
– Piper is the taller of the two.
– Piper’s gun is weak, though it has a capable sight that can be used to ricochet bullets off of walls to hit enemies.
– Sea Brass can use a hand cannon that dishes out large damage at close range, but requires you to use your own line of sight to area.
– Pipper’s peashooter won’t do much damage (even with a headshot), but Sea Brass’ powerful cannon easily takes out enemies.
– Recruit another robot during the mission that looks like a robotic fish.
– He fires an Uzi that recoils wildly and affects his aim.
– Lots of enemy variation.
– These include grunts, snipers, automated turrets, and big burly robot bosses with lots of health.
– All missions in the game have a procedurally generated map.
– Multiple pathways in the map.
– Need to consider which teammates to bring to the battle since characters are class based.
– Ex: an engineer robot can repair broken pathways and help your squad reach hidden areas to claim more swag (treasure you’re trying to collect).
– When a teammate dies, it is significant, but not as unfair as permadeath.
– Image & Form tried out permadeath, but ultimately wanted a system similar to the one used in SteamWorld Dig.
– The robotic fish died during IGN’s demo, but another version of him can be recruited somewhere else in the game.
– Recruit allies and mission in intergalactic saloons.
– In the final game: recruiting robots to join your squad, space travel between jobs and intergalactic saloons, and upgrading a squad to be stronger and more resilient than your opponents.
Will you be picking up the new SteamWorld title? Sound off below!