The Nindie Mini-Preview is a series where we preview a new indie title coming to Nintendo platforms in a short, digestible feature. We feel like this shorter format will be more effective in previewing each Nindie title in a more concise fashion.
Upon first seeing the art-style of Typoman, I was nothing short of intrigued. The art-style took on an art style eerily similar to Limbo, with an incredibly dark and shadowed look. The game also incorporated letters into the visual design, creating various environmental features, and even the main character, out of letters.
Although the game is technically a platformer, the game incorporates heavy puzzle design into the platforming. Using clever word puzzles, players must create and change words to get across environmental hazards. For example, in the image below there is a word with the letters “p,” “a,” “r,” and “t.” If you near the words, they combine, creating the word “trap,” killing the character in the process. The player must then drag over the letter “s,” creating the word “strap,” destroying the trap in the process.
I was vastly engrossed in the puzzle design of Typoman, as it required intricate thinking and knowledge of English. While working my way through the demo, puzzles got progressively more challenging, involving longer and longer words. The implementation of letters within Typoman is ingenious and creative, and I could not be more excited to try the final version of this exclusive Wii U title when it is finally finished.
Eli buys virtually every Nintendo title that comes out but has expanded his collection to include amiibo. He hasn’t taken them out of their boxes, though, so he might be a bit insane. When not playing video games, Eli likes writing about politics and games. He also runs a decent amount. Outside.