The Nintendo Switch is quite different than other consoles due to its hybrid design. The system runs at two different levels of performance depending on whether it’s being played in handheld mode, or connected to a TV in docked mode. While the system has a limited amount of power, either way, its capabilities are severely held back when playing in handheld mode.  This is the biggest hurdle for developers, but one studio, in particular, welcomes the challenge. That’s none other than Panic Button.

Panic Button has made a name for itself in the Nintendo community due to the growing number of high-profile games it’s been responsible for porting to the Switch, such as Rocket League. While there are other studios which are sitting mute, Panic Button is completely amped for doing what it can to bring performance-taxing titles over to the system. The studio’s Technical Director, Andy Boggs, was recently interviewed by Nintendo Life. There, he briefly talked about the difficulty of bringing a game over to the Switch, citing the optimization for handheld mode is especially difficult. Even so, he describes the whole process as “exciting” with each game they bring over.

Here’s his full statement:

“The bar has been set so high for what’s possible for the Switch, and so optimizing games for performance and making sure things still look great in handheld mode is always pretty hard. There’s still just something magical about having this gameplay experience on your TV that you can transition to a handheld and take with you. We see that during development, and it’s still exciting every time.”


“The Switch Needs More Dedicated Studios for Third-Party Ports”


A.K Rahming
Having been introduced to video games at the age of 3 via a Nintendo 64, A.K has grown up in the culture. A fan of simulators and racers, with a soft spot for Nintendo! But, he has a great respect for the entire video game world and enjoys watching it all expand as a whole.


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