What is different about Super Mario Party and its Dice Blocks?
It’s time to party! Mario Party that is.
The new entry into the franchise Super Mario Party is out now on Nintendo Switch. I’ve been playing the game non-stop since release and it was obvious since my first game that Nintendo approached this one differently. I mean, there are 80 minigames in this new title alone!
The biggest new mechanic is with the Dice Blocks. There are now character-exclusive die that can be used anytime. The Dice Block is different per character and has respective pros and cons.
So, I’m gonna go through and let you know which 10 are by far the best to use!
All images were gathered from Zephiel810’s YouTube video showcasing all the Dice Blocks
For reference, a (-) number = you lose coins and move 0 spaces. And a (+) number = you gain coins but move 0 spaces.
Wario – Middle of the Road High Roller
First up is Wario, and as you’d expect, his Dice Block has a monetary component to it. Wario’s perfectly fits as a “high roller” die.
Sure there are essentially two 0s on it, but being able to depend on a 6 for the other four sides is too good of an opportunity to pass up.
Donkey Kong – Big Rewards for Big Risks
And at the extreme end of the “high roller” dice, we have Donkey Kong. Previously he served as an Event Space where players, among other things, could spin his roulette wheel for better or worse.
His risk-reward aspects transferred over to his Dice Block. Sure his dice has three 0s, but the other sides completely blow other dice away. It’s a perfect block for someone who has a lot of luck.
Goomba – An Upgraded Default Dice Block
How does Goomba even pick up the Dice Block? You know what? Nevermind.
Goomba’s block is essentially a better default block. It technically has two 0s but each of them offers two coins in exchange. And personally, I’d rather stock up on coins than roll a 1 or 2 any day.
Dry Bones – A Dice of Two Extremes
Dry Bones has become a staple guest character in Mario Party and its Dice Block has a lot to offer.
On one hand, you have three 1s; on the other, three 6s. This might not seem great but since the board size of Super Mario Party is smaller, each space means more. I can’t tell you how many times I needed a 1, or how much benefit a high roll has. So it definitely has its uses
Monty Mole – Safer Than Goomba’s
Honestly, I’m just excited Monty Mole is actually a playable character. They’ve been in Mario since the ’90s and I personally adore them.
Monty’s Dice Block is the safer version of Goomba’s. If you’d like the get rid of a low number in exchange for a free coin, Monty’s is the one for you.
Bowser – The Ultimate Risk-Reward
Bowser Spaces have always been a part of the Mario Party Franchise. They’re mostly awful, but sometimes they reward you.
Bowser’s Dice seems to match that same extreme risk-reward mentality. Yes, two -3 coin sides is awful, but having half his dice consist of numbers over 7? Worth it.
Shy Guy – It May Be Shy, But it’s Dependable
Shy Guy’s Dice Block is the most dependable in the game.
The biggest penalty it has is a 0. The other five sides are all fours, meaning you can plan out your movement more than any other character. Shy Guy works great to play as, or to get as a buddy mid-game.
Hammer Bro – More to Gain Than to Lose
Hammer Bro’s Dice Block is on here because it’s not 50-50 risk-reward. It’s more accurate to say that it’s more like 35-65.
With three 5s and a +3, Hammer Bro is incredibly dependable. Plus, rolling a 1 isn’t that bad, especially when you could be losing coins instead.
Rosalina – Safety Incarnate
Rosalina’s Block is best for those who like to play safe. No matter what side you land on, it’s pretty good.
Sure, 2 & 3 aren’t great numbers, but they’re also not awful. Plus, with an 8 on one side, you’ve got a slight chance to move a ton of spaces every once in a while.
Mario – Balanced but a Bit Boring
And finally, we have Mario’s. Just like you’d expect, it’s about as middle-of-the-road as Mario is. It’s an upgraded version of the base dice, knocking out both the 4 and 2 in exchange for 3s.
I’d say it works best with a partner, as something to depend on when you don’t want to risk anything big.