Yesterday, Nintendo streamed the finals of Online Event 1 for the Super Smash Bros. Ultimate North America Open 2019. During that stream, Nintendo briefly cut away from the action to go back to commentary from hosts, and per ResetEra, it is believed Nintendo did this cutaway to hide lag being experienced by the players. This is despite the fact that the hosts themselves claim the players are experiencing no lag.
You can view here the Twitch clip of the announcers cutting away from the action.
The presence of lag is corroborated by one of the players, as seen below.
A lot of lag. We don't know where it came from because game 1 and 2 were pretty decent.
— Isnacks (@Chef_Isnek) February 10, 2019
It’s not a secret that the online experience for Super Smash Bros. Ultimate has been less than stellar — yet another one of the issues present in Switch Online. You can’t blame Nintendo for making a slick move to draw attention away from lag, but the fact that they seemed to lie about it is problematic. Perhaps the host genuinely did not know the players were experiencing lag; I’m not going to rule that out. But somebody at Nintendo should have known better.
Proofs Editor for Enthusiast Gaming. I’m a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I currently live in South Korea, just for the heck of it.