Way back in the earlier days of PC gaming, SimCity was one of the breakout titles that took the world by storm. Millions of people fell in love with the concept of building and managing their own virtual cityscape. Fast-forward to today, and that love is still strong. Cities: Skylines may not be a part of the SimCity lineage, but its striking similarities have allowed it to fill in the void that’s been left by EA’s mismanagement of the true SimCity.
While that has faltered, Paradox Interactive and Colossal Order have built Cities: Skylines to have a brewing population of its own in terms of a user base that’s now a whopping 6 million strong. This number is the combined total of the individual player bases that have been generated across all four of Cities’ release platforms: PC/Mac, PS4, Xbox One, and most recently—the Nintendo Switch—which had a surprise launch late last year.
A breakdown of the numbers from each individual platform has not been provided, unfortunately. Rather, some other statistics have been shared such as total playtime and the number of cities that have been built. Here’s the full press release from the publishers and developers that include all of those nitty-gritty details:
STOCKHOLM – Mar. 8, 2019 – Let there be cake! Paradox Interactive and Colossal Order released Cities: Skylines for Windows, MacOS and Linux four years ago this Sunday, March 10. Since its last birthday, the best-selling city-building game has sold over a million MORE copies – more than six million to-date, but who’s counting? (We are.) Prepare for a deluge of delightful numbers.
• Total playtime: 16,938,045 days
• Total population: 2,185,317,000,000 (Holy reproduction, mayors – that’s over two trillion people! Earth, on the other hand, has a measly eight billion at best.)
• Cities built: 39,733,045
• Unpopular mayors: 1,911,067
• Paradox Plazas built: 7,007,128
• Most popular building: Wind turbine
• Mods created by the community: 175,970
“When we first launched Cities: Skylines, we knew it was special, but we never dreamed how far players would take it,” said Sandra Neudinger, Cities: Skylines Product Manager at Paradox Interactive. “The community is the heart and soul of the game – we’re just here to give them the tools they want and need to make it their own,” added Mariina Hallikainen, CEO of Colossal Order.
To celebrate turning four and fabulous, the Cities: Skylines community team has special events planned all weekend. If you ever wanted to have your own Chirper in the game, now is your chance. Share your best Chirper design on the Cities: Skylines social channels for a chance to see it in-game. After entry submissions end on Monday, Colossal Order will add the best Chirpy design into Cities: Skylines for everyone to enjoy. Also, keep an eye out for free radio DLC giveaways from some top Cities creators!
Over the past four years, Cities: Skylines has become a pillar in the simulation genre, and one of the top-selling video games in the world. Aside from the PC edition, console versions are also available for Playstation®4, Xbox One and Nintendo Switch.
I’m personally curious as to how many copies of the Switch version have been sold. It’s been out for less than a year at this point, so it hasn’t had nearly the same amount of time to build a massive user base of its own, unlike the PC version which first launched all the way back in 2015. But, considering the Switch version of the game has quite a few technical issues and a lack of DLC content, I wouldn’t be surprised if its user base is actually substantially low.
Tantalus Media, the team that was tasked with porting Cities to consoles, recently had its CEO confirm that performance and content updates for the Switch version are not planned “at this stage”. Instead, the team will continue its work on expanding and improving the PS4 and Xbox One versions of the game.
Having been introduced to video games at the age of 3 via a Nintendo 64, A.K has grown up in the culture. A fan of simulators and racers, with a soft spot for Nintendo! But, he has a great respect for the entire video game world and enjoys watching it all expand as a whole.