Resident Evil Switch

The Resident Evil remake is one of the most celebrated remakes in the history of gaming. Originally released as a Nintendo GameCube exclusive from Capcom, its legacy has been sustained on various platforms with a worthy HD remaster. This remaster brings a variety of adjustments to the original GameCube remake. It brings in a dual-stick option for better control over the characters (for purists, however, you can switch to the original tank-like movement scheme from the menus). It also adds a variety of different costumes for each of the playable characters.

On the technical side, the remake includes the option to change the game’s visual presentation from a 4:3 perspective to full 16:9 wide-screen. This option fits with the Nintendo Switch’s screen perfectly. Just keep in mind that while using this wide-screen option, the camera will pan across sections of the pre-rendered background which would otherwise be completely invisible. Also, the inclusion of 5.1 surround sound greatly adds to the atmosphere. The team minutely crafted the sound design of the original game alongside a haunting soundtrack that’s fully appreciated with this enhancement.

There’s also a laundry list of visual enhancements in the vein of updated character models and a resolution bump from 480p to 1080p. The only drawback is that loading screens take significantly longer on the handheld when compared to its other console counterparts. Traveling through the doors of the mansion can sometimes leave a player waiting for up to 10 seconds.

A mansion of horrors

The first entry in the Resident Evil series follows the Alpha Team of S.T.A.R.S. as they investigate the disappearance of their Bravo team colleagues in a mansion on the outskirts of Raccoon City. After choosing to play as either Jill Valentine or Chris Redfield, you explore the estate in an effort to unearth the secrets of the Umbrella organization. Along the way, you’ll encounter a variety of horrors: humans infected by the T-virus, murderous dogs, and even giant spiders. The mansion itself is a puzzle-box that will have you scouting for various keys and solutions to various mechanisms in order to progress. It’s claustrophobic and tense, and with limited ammo and saves, it remains a consistently terrifying game even today.

The Capcom Tax

While it shouldn’t surprise anyone, the Nintendo Switch port of the Resident Evil remake costs $10 more than the various other iterations on digital storefronts. This means that the heftier $30 price of the Switch version of contributes solely to the advantage of playing this classic on the go, not to any additional content. Prior to purchase, then, you should consider whether the factor of Switch hardware makes the extra $10 worthwhile.

Additionally, if you plan to purchase the game physically, you will not receive a discount for buying both Resident Evil and Resident Evil 0. Capcom will also require you to download Resident Evil separate from the cartridge. Considering that the game clocks in at around 15 GB, you’ll want to set aside a significant portion of your system’s memory.

The return of Resident Evil to Nintendo platforms should come with inherent celebration. Gaming’s first realization into true survival horror is timeless thanks to the technical enhancements of this HD remaster. The game remains as tense and foreboding as it did when it first released. This experience still stands unparalleled to many titles currently releasing on the Nintendo Switch. It’s impressive how flawlessly Capcom managed to get it running. However, it’s also unreasonably more expensive on the Nintendo Switch when compared to the same game on other consoles. Despite this, it’s still a near-perfect horror game which is required reading for those who have yet to play it.

Release Date: May 21
No. of Players: 1
Category: adventure, horror
Developer: Capcom
A review code was provided by the publisher.

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Resident Evil


Overall Score



  • Flawless port
  • Still a classic
  • Portable


  • No enhancements
  • Expensive
Daniel Thompson
Hey folks! I'm Daniel (Danny) Thompson and I've been writing in the games industry for quite a few years. I have a deep love for the industry that's rooted in the people behind the games that you enjoy.

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