Doom Eternal E3

The road to E3 2019 is almost over. Surprises aside, as fans we can’t help but reflect on the games that have already been announced, even as we hope to soon see more from the most “talked about” titles. Bethesda has two such titles waiting in the wings for Nintendo Switch, alongside other platforms. Doom Eternal and Wolfenstein: Youngblood promise to kick first-person shooting into overdrive, just as we’ve come to expect from both series.

Before we reach the promised land of gaming news that E3 represents, it may be good to discuss what we already know about these two Bethesda games.

Doom Eternal: What do we know?

The Doom Slayer is ready to rip and tear through the forces of Hell yet again. But directors Hugo Martin and Marty Stratton have promised to take the series into uncharted territories as well.

This time, the Doom Slayer comes outfitted with a new retractable wrist-blade for brutal melee encounters. No doubt this will only increase the variety of ways in which players can violently destroy Hell’s army. Also, in an effort to keep the pace from slowing down even an inch, the developers have included a grappling hook on the super shotgun. Players can use this to zip closer to enemies in the middle of combat. Tired of that obnoxious revenant on the higher platform launching rockets at you? Grapple your way up to him in a flash and tear that demon limb from limb.

Doom Eternal will also feature a couple of new movement mechanics. These include a quick dashing feature and the ability to swing off poles and climb up certain surfaces.

More demons from Doom‘s past will make their current-gen debut, including the Pain Elemental, the Archvile, and the Arachnotron. Entirely new enemies will also be introduced. The Doom Hunter is one such foe, looking like a terrifying amalgamation of a demon and a hovering battle tank of sorts. The Marauder is also new, and Bethesda displayed it prominently during the announcement of the game at last year’s QuakeCon. The developers even highlighted the fact that the Marauder’s armor was eerily similar to that of the Doom Slayer. Quite the tease, guys!

Other teases for the game included the possibility of the Doom Slayer entering Heaven territory. It’s unclear, but the developers were purposefully vague with some of the environments shown during the game’s announcement. So, Heaven is purely speculation, though it is a popular idea. Also, a completely optional multiplayer feature will allow you or other players to invade each others’ games. This could be fun, or it could be completely irritating. I don’t think there’ll be any room for middle ground there.

As a side note, if you ever wanted to know the history of the Doom franchise, make sure you check out our Doom History series that we shared last year in anticipation of Doom Eternal.

Doom Eternal: What do we hope to see?

For starters, we’d like to actually see the game running on Nintendo Switch. It’s important for Switch fans or prospective buyers from that audience to see the game in action on their console. Recently, there was a bit of fuss over Mortal Kombat 11 barely showing any Switch footage prior to release, and Bethesda should not repeat that mistake.

Of course, the reason for this is obvious. Developers want to put out the best-looking material for promotional purposes. The Switch version will, no doubt, be graphically inferior, and Bethesda doesn’t want that version misconstrued as the final product on all platforms. However, E3 is the best opportunity for the developer to take control of the messaging behind what they are showcasing. So let’s hope we can at least see the game in action on Nintendo’s platform.


While we don’t want the game spoiled in any degree, it’d also be great to showcase some of the newer environments that differ from the hellish Martian landscape that we’re used to. The color pallets from the first game typically included a lot of molten lava with glowing oranges, reds, and yellows alongside the fiery brimstone aesthetic we’ve come to know from Hell. Doom Eternal could add a lot more variety. The tease of other worlds, such as Heaven, was quite intriguing, and I want to know more of what that might entail.

Lastly, we need a release date. We know that it’s highly likely that it will hit the over-crowded launch season of the fall and winter periods. But knowing that sort of information up front would be useful and help all of us who remain on a budget to plan accordingly!

Wolfenstein: Youngblood: What do we know?

Wolfenstein: Youngblood is the hotly anticipated semi-sequel to Wolfenstein II: The New Colossus. Granted, it seems that a full-fledged sequel may still be in the works according to Bethesda’s own Pete Hines. However, this spin-off title takes place many years later. Players will find themselves in the boots of B.J. Blazkowicz’s twin daughters, Jessica and Sophia. The latest trailer indicated that B.J. has gone missing, so his daughters are seeking him out. All the while, the Nazi regime is plowing forward like the cruel empire that it has become, and Jessica and Sophia must contend with the Nazi occupation in France during their search.

During this alternate version of the 80s, players will have the chance to explore the world with what looks like an 80s dystopian sci-fi atmosphere. The Amazon listing even promises “synth-heavy tones of classic 80s action films” within the game’s soundtrack.

Wolfenstein: Youngblood

Since the game focuses on the twin daughters of the prior games’ protagonist, cooperative play will be an attractive option for anyone with a buddy chomping at the bit to kill some Nazis. For those heading into this adventure solo, the other twin will be controlled via in-game AI. The game has a Deluxe Edition which features a buddy pass, too. This allows the owner to share the game with a friend so they can play along with them. The catch is that those who don’t actually own the game can only play alongside a friend.

Wolfenstein: Youngblood will likely be a shorter affair. The base game is $29.99, and the Deluxe Edition is currently priced at just $32.84 on Amazon. So, that buddy pass is only mere dollars extra, at least for now. The game is set to launch on July 26.

Unfortunately for Switch users, there is one issue to note concerning physical editions. Yes, you can purchase the game in stores with a Nintendo Switch case, as one would expect. However, as one would not expect, this case will have no cartridge inside. Instead, it will only hold a code for the digital download. As this completely defeats the purpose of a physical edition, I can see why some may find that upsetting.

Wolfenstein: Youngblood: What do we want to see?

Just as Doom Eternal before it, I’d like to see this game in action on the Nintendo Switch. Furthermore, I want to see the cooperative play in action across two Switch consoles. Since it seems this game was built with cooperative play in mind, I’m excited to see what mechanics it will have for this style of play. Running and gunning with your friends is great, but I hope this isn’t simply limited to basically shooting enemies alongside your friend. Basically, I hope there is some interaction between the players as well as collaborative efforts that transcend whacking Nazis together.

Wolfenstein: Youngblood

Screen capture provided by Nvidia for PC version

I want to see a deeper look at the weaponry and gameplay mechanics. I’d like to have a better definition of what, if anything, is new to the series in that regard. Otherwise, what we’ve seen thus far has done an ample job of setting the stage for this title. I’m also excited to hear this 80s-inspired synth-heavy soundtrack!

What do you think of Doom Eternal and Wolfenstein: Youngblood? Is there anything you hope to see from these two titles at E3? Let us know your thoughts in the comments below!

Chris Hinton
Accountant by day, video games enthusiast by night.  Somewhere in between all of that, I'm a husband, dad, and generally a giant man-child, too.  If a game is all about action, there's a safe bet I'm playing it.  I started laying waste to virtual worlds as a youngin' on the ol' Atari and haven't stopped since.

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