Platformers have been around the gaming industry for decades, though with good reason. They’re often simple, yet have a way of drawing you in despite this. It’s no wonder then why new platformers seem to be coming out all the time. Furwind by BoomFire Games is one of the newest to join the Switch lineup.
In Furwind, you take on the role of the eponymous hero, a fox tasked with saving the world from a great evil. Along your way, you’ll travel through ruins and caves, collecting pieces of a medallion to empower the exit. Powerful guardians protect these medallions, however, so you better be ready for a fight.
Each platforming level also contains numerous gems and challenges for you to collect. These challenges are often located near the medallion halves, as well as near a checkpoint. Gems are essential because they act as currency to both upgrade your abilities and activate checkpoints. You are free to activate a checkpoint whenever you want, but each successive time costs more money. Dying resets you to whatever state you were in upon activation, so there’s a significant risk/reward aspect to utilizing them.
Outside of platforming levels, Furwind provides challenges and prisoners to free. Challenges place you in a small map, in which your objective is to locate the red orb, smash it, then escape. Prisoner missions, on the other hand, test your battle prowess, requiring you to clear the room of enemies. There is one autoscrolling platformer stage per world, which upon completion rewards you with a special power such as an air dash.
Furwind feels mostly good to play. It’s not quite as precise as I’d like, having had more than a few deaths as a result of the game mis-registering an input. This was easily solved by using the D-pad instead of the analog stick, though I found the stick more comfortable to use. Some menus can also be a little awkward to navigate, but these are few and far between.
The more significant issues I had were with the story and voice acting. The story feels rather generic—your typical hero defeats a resurrected evil story. Most of the story comes through text boxes. I noticed quite a few typos, including the name of the game’s antagonist. I’ll cut the developers a little slack here, being from Spain, but it’s still a little strange to misspell the name of a significant character.
The voice acting is fairly mediocre at best, with most dialogue consisting of two or three words repeated at random. The exception to this is the opening narration, which is actually quite enjoyable. Lastly, there are only a few types of guardians you’ll face throughout the game. Though they get a little harder as you progress, their core mechanics are the same, so I wish there were more variety.
If you’re looking for a pixel-styled platformer, you can certainly do worse than Furwind. Though pretty to look at, It’s a bit generic and could do more to introduce variety throughout the game. That doesn’t mean it’s not enjoyable, though. It’s got its share of issues, but if you can overlook them for a few hours, you’ll find a reasonably good time.