Bloodstained Ritual of the Night Switch patch

Bloodstained: Ritual of the Night is finally out on Switch! Four years after the game was fully funded on Kickstarter it made its debut. Switch owners then had to wait an extra week to get their copies. Unfortunately, it seems like the Nintendo version of the game could have used even more time in development. The Switch port featured significantly decreased performance in some areas. It also contained numerous bugs that marred the experience. Thankfully, patches exist!

Publisher 505 Games quickly acknowledged these issues and pledged to do something about them. Community Manager Jason Ryan announced plans to release a series of patches to improve the game, and 505 Games just submitted the first of these patches to Nintendo for approval. You can check out the full patch details below.

Bloodstained Switch Patch details:

Performance Updates

The teams continue to work on input delay, stability and optimization. We’re not ready to release these improvements just yet, but we’ll be sharing more information in the coming weeks.

Bug Fixes

  • Map quest markers no longer showing when target has been killed
  • HD Rumble issues in certain areas fixed

Familiar Changes

  • Familiar upgrade via Grade was nerfed
  • Increased strength based on level
  • Dullahammer Head has been nerfed

Shard Adjustments (Decreased Power)

  • Riga Storaema
  • Craftwork
  • Bunnymorphosis
  • Flame Cannon
  • Straight Arrow
  • Chase Arrow
  • Heretical Grinder
  • Circle Ripper
  • Shooting Dagger
  • Riga Dohin
  • Welcome Company (nerfed significantly – starting from 3 portraits instead of 5)

Weapon Adjustments (Decreased Power)

  • Flying Edge
  • Rhava Bural
  • Rhava Velar

Enemy HP Increases

  • Dullahammer Head
  • Malediction

Drop Adjustments

  • Increased the drop rate of “Monster Fur” from Simians

Credits

  • Text corrections

Map

  • Map close button has been remapped to standard exit/close button
  • Marker button has been changed
  • Trail display button has been changed
  • Map scroll speed improved
  • Zoom in and out improved
  • Zoom level retained when reopening the map
  • Auto-center when opening the map

[Source]

Ben Lamoreux
Nintendo Enthusiast's Managing Editor. I grew up on Super Nintendo and never stopped playing. Been writing video game news, opinions, reviews, and interviews professionally for over a decade. Favorite franchises include Zelda, Metroid, and Mother.

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