There aren’t many people in this world who work as hard as Masahiro Sakurai. The creator of Super Smash Bros. has always been something of a workaholic, and even calcific tendinitis couldn’t slow him down. Super Smash Bros. Ultimate was his biggest project yet, and the announcement of a DLC Fighter Pass only added to the workload. We recently found out that even more fighters are on the way after the initial wave.
Will Sakurai ever get a break? The Smash master tackled that topic in a recent Famitsu column. As he sees it, there’s still a lot of work to be done.
Sakurai remains committed to Smash Bros.
As long as I’m working on Smash Bros. and nothing else, though, I’ll give it my all – I won’t be taking any big breaks. Since the development team working on the DLC is considerably smaller, everything is easier to look over than, say, the work of hundreds of people. That being said, though, the amount of work I have to check up on over the course of the day is still quite a bit.
As far as I’m concerned, the goal is still a good distance away. Since the days of Smash Bros. for Wii U/3DS, I’ve been working consistently on Smash Bros. All this time I’ve continued using the same workspace, as if I were developing an online game. How many years has it been now that I’ve been working on this… Seven or eight? That’s a pretty huge chunk of my life!
Sakurai never really took a break after the Wii U and 3DS Smash titles, jumping straight into Switch development. At this time it’s not clear how many more fighters will be released beyond the initial wave. Nintendo could conceivably milk this for years to come. If so, I really hope to see Sakurai and his team take a nice, long vacation at some point. We can wait for a few months.