The Wall Street Journal has recently released an interesting new report about the Nintendo Switch. The good news is that it turns out that Nintendo has been in the process of creating physical cartridges that have a capacity of 64GB. The bad news is that it appears that these cartridges won’t be available until 2019.

According to WSJ, Nintendo has told third-party developers that they would have to wait until 2019 to get their hands on these new high-capacity cards.

Although WSJ has had accurate reports in the past, this report must still be listed as a rumor since it’s not an official statement from Nintendo itself. As a result, take this with a grain of salt.

But honestly, this report is rather strange. The reason why I say that is because most developers/publishers have been opting for the 8GB and 16GB options. The largest available capacity is actually 32GB, but only one game has utilized it so far: Dragon Quest Heroes I & II in Japan. The reason why the other companies have stayed away from the 32GB option is because it’s very expensive to produce when compared to the smaller cartridge sizes. So, that makes you wonder just how much this apparent 64GB option will cost. Since it won’t release until 2019, perhaps the price of the Switch cartridge technology would have dropped by then.

So far, there’s been no game on Switch that has even come close to using 64GB of data. However, this is a common size for AAA titles on PC, PS4, and Xbox One games. Currently, the largest title on Switch is the aforementioned Dragon Quest Heroes I & II, but that mostly has to do with the fact that it’s actually two games in one package. Nintendo’s first-party Switch releases have been in the single digits and low teens thus far, so not even its own studios seem to need a 64GB cartridge option just yet.

It seems that most Switch developers are just opting to keep their games as compressed as possible to cut down on the file size. Nintendo itself seems to be masters at it, along with indie studios like Shin’en. Whatever techniques those guys are using, it’s obviously paying off. Now, where 64GB would really be beneficial is if it were the new default size for the Switch internal memory…

[SOURCE – VIA]

A.K Rahming
Having been introduced to video games at the age of 3 via a Nintendo 64, A.K has grown up in the culture. A fan of simulators and racers, with a soft spot for Nintendo! But, he has a great respect for the entire video game world and enjoys watching it all expand as a whole.

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