Astria Ascending JRPG Nintendo Switch release date 2021 Dear Villagers Artisan Studios Kazushige Nojima Hitoshi Sakimoto Akihiko Yoshida Hideo Minaba

Publisher Dear Villagers and developer Artisan Studios have announced Astria Ascending, a JRPG with a narrative by Kazushige Nojima and score by Hitoshi Sakimoto, for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Xbox Game Pass, and PC. Nojima’s prior games include Final Fantasy X and Final Fantasy VII Remake — among many others for Square Enix — and Sakimoto’s vast prior credits include Final Fantasy XII and Vagrant Story. Meanwhile, the striking art style present in the Astria Ascending announcement trailer comes from CyDesignation’s Akihiko Yoshida and Hideo Minaba, who have also both worked on myriad RPGs, including Final Fantasy Tactics.

There will be eight playable characters, Demigods no less, with their own stories that play out across five cities (with dynamic weather), 25 dungeons, and 30-50 hours of gameplay, depending on if you go for 100% completion. Sidequests and minigames “including an original fantasy-themed token game” will come along for the ride, and battles will be turn-based. As for the story, PR materials dramatically state, “Fight for the future while you reckon with the past; sacrifice everything, relinquish nothing.” Heavy.

Artisan Studios game director Julien Bourgeois further added, “In Astria Ascending we wanted to explore how people cope in extraordinary times. Each hero has their own perspective, but it’s the relationships they form with one another that truly brings the story to life.”

Dear Villagers has additionally provided a video introducing Kazushige Nojima and Hitoshi Sakimoto and their approaches to creating the narrative and sound respectively for Astria Ascending.

Astria Ascending will launch on Nintendo Switch and its myriad other platforms later in 2021. Are you hyped yet?

[Source: PR]

John Friscia
Head Copy Editor for Enthusiast Gaming, Managing Editor at The Escapist. I'm a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I really miss living in South Korea. And I'm developing the game Boss Saga!

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