average Nintendo employee in Japan works there for 13.5 years

Nintendo is conducting a recruitment drive in Japan to entice new graduates to join the company for 2020, and as part of this, they have released some eye-opening statistics about the company. Among them, the average Nintendo employee in Japan works at the company for an awesome 13.5 years, implying that job satisfaction is exceptionally high. Check out some more stats helpfully shared by Twitter user Daniel Ahmad:

The average age and salary are fairly standard, I think. However, that the average workday clocks in at only 7 hours and 45 minutes (not including a lunch/”rest” hour) is pretty amazing to me, considering the grueling conditions that the video game industry is known for. In fact, I’m pretty sure it’s a misinterpretation. Officially mandated work hours inevitably add up to that time mark, but I have to imagine a lot of work continues on in a “non-mandatory” capacity past quitting time, the same as in most businesses.

Still, if Nintendo can keep the average employee for over 13 years, it indicates that they’re doing something very, very well. Think about it: The average Nintendo employee (in Japan) has been working for the company since GameCube was still the primary Nintendo system! It’s hard to even imagine how extraordinary the skill sets and combined experience of the staff must be. Yet all of a sudden, the fact that they were able to bang out two enormous home runs in a row with The Legend of Zelda: Breath of the Wild and Super Mario Odyssey sounds a lot more plausible.

Granted, it’s important to note that some of this data is already slightly outdated, ranging from a few months old to at least a year old in some cases. But it stands to reason it’s still pretty accurate overall.

So what do you think about this data? Does any of it surprise you, or is this pretty much what you expected? Let us know!


John Friscia
Head Copy Editor for Enthusiast Gaming, Managing Editor at The Escapist. I'm a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I really miss living in South Korea. And I'm developing the game Boss Saga!


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