Axiom Verge 2 Tom Happ interview

Tom Happ, the one-man team responsible for the glorious Axiom Verge, took to Twitter today to share his observations on different kinds of sequels, as well as what he thinks works best for Axiom Verge 2, which is set to land on the Switch later this year. Check out the summary with selected tweets below, or head on down to the full thread here.

Happ begins the thread by identifying a spectrum encompassing all game sequels and their relative differences to their predecessors. On one end are the near reskins that only rearrange the levels and story (Happ gives Uncharted as an example), while on the other end lie wildly different follow-ups with new worlds, characters, and gameplay, but few connections from game to game beyond genre and maybe some aesthetics (citing Final Fantasy).

Finding strengths and pitfalls with each side of the equation, Happ says that sequels which do not mess with the formula too much risk becoming a bore, while follow-ups that start from an empty drawing board can be turn-offs (though this strategy may lead to some absolutely amazing games such as Final Fantasy VII or Castlevania: Symphony of the Night). His challenge with Axiom Verge 2, then, is to find the sweet spot in the middle.

This discussion by Happ sheds some light on why Axiom Verge 2 looks so different than the original. It’s great to see that Happ has thought this through so thoroughly, though we already had a pretty good idea that this was the case.

Andrew Rockett
I'm the Reviews Editor here at Nintendo Enthusiast, and I'm a major fan of all consoles and eras. Follow me on Twitter @habitablestorm3 to talk games old and new.


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