Bayonetta 3 is breaking the mold with its design process, says Platinum Games producer Atsushi Inaba

As we reported yesterday, Platinum Games is trying to carve out its own path, to become a self-publisher and not be dependent on the likes of Nintendo. However, this philosophy isn’t being contained to just its business practices. According to Platinum Games head producer Atsushi Inaba, even Bayonetta 3 is having an “unorthodox design process.”

The way Inaba explains it, the first two Bayonetta games both underwent a traditional design process, moving in stages and working chronologically. But the experience of making those games granted Platinum the wisdom to realize there were better, more efficient ways to work. Inaba thinks it’s maybe even possible that players will notice a difference as they play Bayonetta 3.

Bayonetta 2 director Yusuke Hashimoto is no longer with Platinum, but considering the depth and extent of talent at the studio, Inaba does not have any concerns about that. Frankly, I’m not sweating it too much either. Bayonetta 2 was an extraordinarily good action game — my personal favorite, at the moment — and its formula doesn’t seem that difficult to emulate.

Bayonetta 3 so far

Overall, what we know so far about Bayonetta 3 is — nothing. Yeah, pretty much nothing. The game was supposed to launch in 2019, but Nintendo quietly changed its release date to “TBA” in its financial results. No footage has been shown off since the reveal teaser at the Game Awards 2017 either. We’re all getting hungry to see something from the game. At the very least, let us know if our favorite witch is getting a new hairdo!

Tell us how you’re feeling about Bayonetta 3 so far in the comments.

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John Friscia
Head Copy Editor for Enthusiast Gaming, Managing Editor at The Escapist. I'm a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I really miss living in South Korea. And I'm developing the game Boss Saga!

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