When Bloodstained: Curse of the Moon was created by developer Inti Creates as part of the Bloodstained: Ritual of the Night Kickstarter, it turned out so much better than anyone dared to expect. It was basically a new spin on Castlevania III, and it was profitable enough that the royalties Inti Creates received were enough to finance Bloodstained: Curse of the Moon 2. Inti Creates CEO Takuya Aizu and Curse of the Moon series director Hiroki Miyazawa elaborated on that sequel’s development in an interview with Nintendo Everything.
Chiefly, Aizu revealed that development of Bloodstained: Curse of the Moon 2 took only about five and a half months, showcasing how fast Inti Creates can turn around tight game design when a foundation is already in place. Miyazawa also discussed Hachi’s unique design, explaining that they wanted a “power-type” character but didn’t want to use an expected, “generic” design like a Frankenstein or a golem. They later settled on a robot character piloted by a young girl, baby, or small animal. A dog was ultimately selected as the pilot because it “would lead to more interesting interactions with Zangestu.”
Designs for a ninja, thief, and completely naked paladin with a giant shield were also briefly considered as playable characters. Robert ultimately inherited wall jumping from the ninja and thief, and Hachi acquired the paladin’s defense.
Lastly, Inti Creates was asked about a potential sequel to Bloodstained: Curse of the Moon 2 and whether it might make the jump to 32-bit graphics. To that, Miyazawa said that, since Curse of the Moon 2 offers a pretty definitive ending, a sequel’s story would likely have to pick up somewhere else. He also added, “Developing a game in 32-bit style would need a sizable increase in budget, so if we can expect a similar increase in sales to account for it, a 32-bit style game may be possible.”
If you haven’t bought Bloodstained: Curse of the Moon 2 yet, you should probably change that.