DYKG video The Legend of Zelda: Breath of the Wild secrets development translation Famitsu Did You Know Gaming DidYouKnowGaming? YouTube

The Legend of Zelda: Breath of the Wild is now four years old, like Nintendo Switch itself, and we are still vigorously discussing all aspects of the game because it is a true masterpiece. Along those lines, the ever informative DidYouKnowGaming? YouTube channel has released a video discussing Breath of the Wild secrets of development. It covers some known details that we’ve reported on in the past, in addition to some new tidbits that the channel had translated for use in the video.

For instance, last year we reported on how, in order to get a sense of size and scope for the game world early in development, the Nintendo team built prototype areas in Breath of the Wild based on real-life Japanese landmarks. DYKG expands on this, explaining that the developers apparently also designed landmarks for a shrine called Tenmangu, Kyoto Tower, a Buddhist temple named Kinkakuji, and a 500-year-old temple named Ginkakuji.

Another “secret” of Breath of the Wild development has to do with why Link wears blue in the game instead of his iconic green tunic. It has been known for years that Link wears blue in this game in order to make him more “neutral,” to make it feel like a fresh experience for players, and to make him stand out against all the green foliage. However, DYKG had a Famitsu discussion translated that additionally explained that Link’s blue clothes are inspired by Link’s pajamas in The Legend of Zelda: The Wind Waker. Art Director Satoru Takizawa had imported the pajamas as a placeholder for Link in early development, but the blue was kept once the team realized how it contrasted well with the landscapes. The pajamas ultimately became DLC in part because it was Eiji Aonuma’s favorite outfit.

Check out the full DidYouKnowGaming? video on Breath of the Wild secrets for more interesting new tidbits.

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John Friscia
Head Copy Editor for Enthusiast Gaming, Managing Editor at The Escapist. I'm a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I really miss living in South Korea. And I'm developing the game Boss Saga!

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