Deadly Premonition 2: A Blessing in Disguise

Man, what a mess Deadly Premonition 2: A Blessing in Disguise turned out to be. From terrible transgender representation to an awful frame rate, Swery’s latest has upset even hardcore fans of the original game. Thankfully, fixes are coming for both the aforementioned issues. However, as Digital Foundry points out, the developers have their work cut out for them concerning performance.

The frame rate in Deadly Premonition 2: A Blessing in Disguise is unacceptable

Have a look at the channel’s findings on Agent York’s latest adventure:

This is the first time I am seeing an in-depth analysis of the title’s presentation. And, oh my, it’s worse than I thought.

For starters, the open-world section of the game fluctuates between 10-15 FPS, even dipping below that at some points. Since the outside area is where York gets around on his skateboard, it’s a large part of the experience. Such a stuttering mess for most of the player’s run is not a fun time.

While the inside sections fare a bit better, hovering around 30 FPS, there are still frequent loading screens that manage to hit a whopping 0 FPS. One of the video’s narrators, John Linneman, theorizes the team used a PC running Unity to program the game. Once it was time to convert it to Switch, it ran into many optimization issues.

Like Digital Foundry states, I also don’t believe patches are going to fix Deadly Premonition 2: A Blessing in Disguise. It’s so broken on a foundational level, I can only see it improve if it is ported to another console.

Enthusiasts, what do you think of Deadly Premonition 2‘s performance? Has it affected your enjoyment of the title? Let us know below.

[Source, /Via]

 

Arthur Damian
Arthur Damian is a writer, editor, educator, and lover of video games. Based and living in Brooklyn, NY, he has been gaming since the age of five, from the NES to the Nintendo Switch. His favorite system is the SNES, his favorite game is Chrono Trigger, and you cannot convince him otherwise. He loves dogs, rainbow cookies, Spider-Man, and songs with intricate drum patterns. Arthur is also the Editor-in-Chief at That VideoGame Blog.

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