If you kept it here on Nintendo Enthusiast, you got an accurate interpretation of the news on the subject of Unreal Engine 4.
The saga began when Epic told Videogamer 4 months ago that Unreal Engine 4 games could be ported to Wii U as said engine was \”supremely scalable.\” The general consensus thereafter was that Wii U was in the clear for ability to possess next-generation games being developed on Epic’s next-generation engine.
GDC 2013 came around and Epic decided to release a new trailer showcasing the power and potential of UE4. A kotaku journalist asked if Unreal Engine 4 would work on Nintendo’s latest home console where Rein remarked \”Hahaha no.\” sending out a wave of laughter throughout the room. Technically though, this wasn\’t true, as he went on to clarify, and clarified further today.
Epic Games VP Mark Rein: \”You heard the stupid gaffe yesterday about the Wii U,\” he said. \”If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen.\” While that game might not look as pretty as it would on a \”true\” next-gen console, the new engine is scalable to a variety of platforms, including mobile.\”
And there you have it, we\’re back to the drawing boards.