When Disney Classic Games: Aladdin and the Lion King were announced last month, a curious detail was left undiscussed. Along with the Sega Genesis and Game Boy versions of Disney’s Aladdin was another title labeled Disney’s Aladdin Final Cut. Stephen Frost, senior producer at Digital Eclipse, has now given some more details on the new version in an interview with CNET.
Some of the changes in the Final Cut are subtle, like making sure damage and object interaction is consistent. Frost goes on to detail some of the more major changes.
However, there are some major adjustments that we know fans will be happy to discover, such as the improved camera system, new level sections, additional enemy variations, difficulty tweaks that include boss changes, and improved sword impact,
The Final Cut could only be made after extensive talks with the original developers. Unfortunately, it sounds like they didn’t have that same opportunity with Disney’s The Lion King. This evens things out a little, since we won’t be getting the SNES version of Aladdin.
After all these changes, it looks like this will be the ultimate way to play Disney’s Aladdin. Along with the other features being added, like Watch Mode and the behind-the-scenes museum, this collection seems to be a force to be reckoned with. Which of these games did you grow up with? Let us know in the comments.