Time flies, especially in the misery-ridden void that is 2020, and it’s bizarre that id Software and Bethesda’s Doom Eternal is already over three months old on PC, PlayStation 4, and Xbox One. Also somewhat bizarre is that it has still yet to release on Nintendo Switch. However, executive producer Marty Stratton and creative director Hugo Martin recently talked to Gamereactor about the game, and the discussion turned to the development of the Doom Eternal Switch port in development at port specialist Panic Button. Stratton says a release date will be announced “pretty soon” and is confident in the game’s quality.
Per Nintendo Everything, here’s a transcription of the relevant discussion from Stratton:
We’ll be talking about the release date pretty soon. … It’s really made great progress. Panic Button, the studio we work with on that, as I’ve said before they’re masters of the platform. … we released Doom Eternal on all the same platforms we released Doom 2016, and I thought that was a real feather in the cap of our tech team, and I think this will be the same for Panic Button and our engine team as well because it kind of starts with their core that gets passed along and the optimization that’s done. I think it’ll be every bit as good as Doom 2016 was, and I’m super excited for people to get it.
Doom 2016 on the Switch felt a little bit like an experiment – that type of game, the mature nature of it, and the first-person shooter, how’s it going to play? It was fantastic on the platform, so I think we’ll take another step with Doom Eternal coming out … We’re really not watering it down at all. People can expect the full experience.
So in all honesty, it’s more of what we’re using to seeing: a developer excitedly hyping up a Nintendo Switch port that may or may not actually be good. The difference here though is that Panic Button has a proven track record, and there really is good reason to believe id Software’s vicious title will be preserved in all of its glory.