Mortal Kombat 1 Scorpion spear attack get over here first video footage moment conceived Ed Boon 30th anniversary

The original Mortal Kombat hit arcades in October 1992, which means next year is the 30th anniversary of the franchise. However, co-creators Ed Boon and John Tobias began work on the game in 1991, and Ed Boon has begun the 30th anniversary celebration early by sharing video footage of the precise moment that the iconic Scorpion “get over here” spear attack was conceived and acted out for Mortal Kombat 1. It all started with Boon saying, “You know what would be a cool-ass move?” Naturally, it would go on to become one of the most famous elements of the entire franchise.

Watch Scorpion do the “get over here” spear attack in Mortal Kombat 1 for the first time ever

Here is everything Ed Boon said in a Twitter thread about the first Mortal Kombat 1 video footage capturing the creation of the Scorpion spear attack, complete with mention of “get over here”:

Mortal Kombat will be 30 years old in 2022. But 2021 marks 30 years since we actually BEGAN working on the game. To celebrate, it seemed like a fun idea to share some behind-the-scenes stuff. This clip shows how we created Scorpion’s iconic (GET OVER HERE!) spear move. We certainly did a ton of prep for our video shoots, but some ideas came to us while filming. With Scorpion’s spear, it started with “You know what would be a cool ass move?”. From there you can be a fly on the wall and see us working through the details.

One of those details was how fast Scorpion threw the spear, which had to be quick so he could catch opponents by surprise. This meant keeping the animation simple & very few frames. We also wanted the spear to pass over a ducking opponent, so we kept it at chest height. We were so tight on memory, that we didn’t even capture any motions for the victim reactions. Instead we borrowed from their existing animation frames. You can hear us talk about reusing one of the victim’s “knockdown” animations when they initially get hit by the spear.

We also borrowed the victim’s “fatality dizzy” frames to show they were stunned after being pulled in. Reusing existing animations was one of the many tricks we used to save memory, which was so much more limited in 1991. A few things make me laugh watching this so many years later. Try counting how many times you see my arm reach out from the right side, trying to (ninja) mime the move. Also hearing @therealsaibot [John Tobias] describe how he wants to make the rope like a snake by saying “shh shh”. Also… did you notice how young Ed Boon really likes to use the word “WAH” to describe things?

Finally, while there was SO MUCH more involved with us creating this classic move (fx, sounds) it’s still kool to see the germ of an idea that eventually became so synonymous with Mortal Kombat, and duplicated SO MANY TIMES in future games, movies, tv, animation & comics! Fingers krossed, I’m hoping to release more (fly on the wall) videos like this in the future as we lead up to Mortal Kombat’s 30-year anniversary.

Talk about an amazing trip down memory lane, huh? Fingers krossed indeed that more klassic Mortal Kombat klips are koming. In the meantime, for another blast from the Mortal Kombat past, check out how Mortal Kombat III Sonya Blade model Kerri Ann Hoskins has not aged a day in 25 years.

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John Friscia
Head Copy Editor for Enthusiast Gaming, Managing Editor at The Escapist. I'm a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I really miss living in South Korea. And I'm developing the game Boss Saga!

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