It’s been 19 years since Fusion, the last all-new 2D Metroid, but the wait is almost over. As I’m writing this, we’re just 24 days away from the launch of Metroid Dread! Nintendo’s advertising campaign has been in full force for months, and today they took it to the next step with a major update to the Metroid Dread website. It’s now packed with all the pre-launch info you could ever want, including details on the story, gameplay, items, and more.
Most of it is recapped information from previous trailers, but there were a few interesting new tidbits as well. Here are five things we learned from the revamped Metroid Dread website!
Adam’s forgotten humanity
Let’s face it, Nintendo isn’t exactly proud of Other M. The Wii game was a bit of a flop, and its story and characterizations were largely panned. Although it fits into the timeline right between Super and Fusion, the marketing for Dread has largely ignored it. It seems the game might as well. When describing Adam, the Metroid Dread website simply states:
The computer onboard Samus’ ship. While Samus ultimately calls the shots, ADAM may have helpful info to share.
There’s no mention of Adam’s past. No reminder that he was once human, and twice Samus’s commanding officer. Even the way his name is put in all-caps almost makes it seem like an acronym rather than a proper name. Nintendo seems content to ignore his origins… and I don’t think too many fans will complain.
Bombing your way to success
As we’ve seen in the previous trailer, Morph Ball Bombs are back! Additionally, there’s a new type of explosive called the Cross Bomb. According to a blurb on the website, the Cross Bomb “can send Samus sideways.” This could potentially be utilized for some interesting movement options.
In past games, a technique called horizontal bomb jumping has been used to reach otherwise inaccessible areas. Cross Bomb could prove quite useful for pulling this off in Dread. After all, Nintendo has made it clear that sequence breaking and replayability are key themes in Metroid Dread‘s level design.
Suit up for melee
The full Metroid Dread website has also revealed some new information about the upgradable Power Suit. As we’ve seen before, Samus is sporting a new, blue look after her encounter with the Chozo warrior. However, it’s healing itself throughout the game, and it will look more familiar as you collect upgrades.
The Varia suit is back, and it once again gives Samus a defense boost and resistance to extreme heat. However, she’ll still take damage from lava and extreme cold. It will be interesting to see if the game addresses her compatibility with Ice Bream or not. In the meantime, the website also revealed that collecting Varia will increase the damage output of your Dash Melee attack.
Gotta travel fast
Based on the footage and screenshots we’ve seen so far, planet ZDR looks huge. The world is divided into different regions (probably seven, judging by the map) connected by elevators, but there will also be other ways to move around the map.
The recent overview trailer showed Samus stepping into an ariel tram, and the revamped website confirmed another method today. Those teleporter-looking things we’ve spotted in past trailers are exactly what they look like. “Teleportals” will be spread throughout ZDRs, linking up in colored pairs.
Mastering the map
Metroid Dread’s map is more robust and user-friendly than ever, and the website revealed another new function today. While running around ZDR, you’ll have a minimap displayed in the top right corner of the screen. If you press left on the D-pad, the minimap will expand in size, giving you a bigger view. You can also zoom in and out on the full map screen.
When you’ve got a big, maze-like world to explore, it’s also important to know where your save stations are. This should be easy in Dread for a couple of reasons. As previously revealed, rooms you’ve already explored are identified on the map with various icons. But there are also more places to save than ever before. In addition to regular Save Stations, you can save your game at Network Stations (ADAM rooms) and Map Stations.