GetsuFumaDen: Undying Moon Nintendo Switch 2022 Steam Early Access Konami GuruGuru action roguelite roguelike roguevania

Indie developer GuruGuru and publisher Konami have revealed GetsuFumaDen: Undying Moon for Nintendo Switch in 2022 and Steam Early Access on May 13, 2021. It is at times an almost preposterously beautiful game with a clear Ukiyo-e style, and it is a “roguevania 2D action title set within a dark fantasy world.” The action will be strategic and with a basis in Japanese martial arts. There will be “fearsome bosses and ever-changing layouts” to challenge and tantalize players through repeated playthroughs.

Notably, this game is a sequel of sorts to Konami’s original, influential GetsuFumaDen that launched for Famicom way back in 1987, and you will receive that game for free as a bonus if you grab this new title on Steam Early Access for $24.99. A digital artbook and original mini soundtrack will also be included.

The premise of GetsuFumaDen: Undying Moon is as follows: “After 1,000 years of peace, the seal to the gate of hell has been ripped open and a flood of evil spirits have been released into the world. As it stands at the brink of destruction, Getsu Fuma must take on the helm as the leader of his clan and delve into the pits of hell to rip out the evil at its core.” GetsuFumaDen: Undying Moon is headed to Steam Early Access in May so that GuruGuru may directly interact with players to gather feedback and make the game as pristine as possible for its full launch next year.

GetsuFumaDen: Undying Moon Nintendo Switch 2022 Steam Early Access Konami GuruGuru action roguelite roguelike roguevania

This reveal comes from today’s Nintendo Indie World Showcase. For more reveals, check out the Cris Tales release date, Oxenfree IIThe House of the Dead: Remake, and the Teenage Mutant Ninja Turtles: Shredder’s Revenge Switch announcement.

[Source: PR]

John Friscia
Head Copy Editor for Enthusiast Gaming, Managing Editor at The Escapist. I'm a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I really miss living in South Korea. And I'm developing the game Boss Saga!

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