The trend of Nintendo EAD developers expressing their desires to create new and unique experiences rages on this time with The Legend of Zelda series producer Eiji Aonuma revealing further information about the series. While Aonuma has previously revealed to us his plans and hopes for the new upcoming high-definition The Legend of Zelda game not too long ago, now, with The Legend of Zelda: The Wind Waker HD for the Wii U and The Legend of Zelda: A Link Between Worlds for the 3DS nearing their completion, his attention has begun to shift back to the newest Zelda project on Wii U that he hopes he\’ll be able to completely reimagine. Here are some of the remarks made by Aonuma through an interpreter during his interview with the Los Angeles Times.
“It’s not that anyone is telling me we have to change the formula,” Aonuma said. ”I want to change it. I’m kind of getting tired of it.”
Right off the bat, Aonuma has, once again, expressed his desires to do something unique with the Zelda formula in this modern age. It’s easy to assume that we\’ll be receiving new types of gameplay in the upcoming Zelda game that’s only in the experimental stages, but perhaps Aonuma isn\’t so opposed to having voice acted characters. Unfortunately we\’ll have to wait a bit to find that out.
“If I’m getting tired of it, then I’m sure other people are getting tired of it,” Aonuma said of “Zelda’s” dungeon-exploration formula. “There is an essential ‘Zelda’ I feel we need to stay true to. We are still testing things, exploring our options. We haven’t landed anywhere at this point. We’re still seeing what we can do.”
Far from popular belief, the higher ups at Nintendo Co., Ltd. have apparently been on top of things, constantly checking up on their development teams for release dates and schedules so they can deliver to us this news almost certainly in another exciting Nintendo Direct. Specifically…
“I’m the one clamoring for dates and deadlines,” he said, “but all that stuff can get thrown out the window at any given time. The company is always telling us, ‘When are you going to be done with your games?’ Because they need a release date. But I can’t tell you where in the development we are because things are still up in the air.”
So what exactly is the idea is Aonuma confident on pursuing?
“Regardless of what hardware we’re developing for, the element of surprise is key to the experience,” he said. “Honestly, I want the feeling of, ‘Yeah, you didn’t think you could do that!’ Or, ‘You didn’t think of doing that, did you?’ Those are the proud moments as a developer. With ‘Phantom Hourglass’ [for the Nintendo DS], no one thought you could control Link so well using a stylus and a touchscreen, but we were able to accomplish it.”
You can read more of the interview between the latimes and Mr. Aonuma by clicking the source below. So what do you guys think? Have the recent interviews with Aonuma speaking about the Zelda franchise instilled excitement in you or do you remain cautiously excited? Let us know in the comments below.