Capcom Ghosts n Goblins Resurrection difficulty differences options video Dev Diary #3 Ghosts 'n Goblins Resurrection

As we reported last month, Ghosts ‘n Goblins Resurrection on Nintendo Switch will have difficulty options this time around, so that the average player is not immediately crushed and annihilated by its excruciating challenge. It’s a fantastic decision on Capcom’s part, and now a new Ghosts ‘n Goblins Resurrection dev diary video actually showcases a bit of the differences in difficulties.

As we explained last month, the game has four difficulties. Legend difficulty is the classic, agonizing experience the franchise is known for. Knight difficulty allows you to take one extra hit before you die, and Capcom producer Pete Fabiano expects a lot of players will want to try this mode. Squire difficulty alleviates things a little more by reducing the number of enemies on screen. And finally, Page difficulty essentially makes you invincible so that you can just experience the game, but you cannot unlock the second loop of the game, the “Shadow” versions of levels, when playing Page.

Fabiano hopes that everyone will eventually try the Legend difficulty in Ghosts ‘n Goblins Resurrection, as he explains that he has fond memories of chipping away at Ghosts ‘n Goblins after school, and finally beating the game brought him tremendous satisfaction. That’s all well and good, but I think I’ll be starting with Squire difficulty, thank you very much. (No, but really, thank you for the difficulty options, Capcom.)


John Friscia
Head Copy Editor for Enthusiast Gaming, Managing Editor at The Escapist. I'm a writer who loves Super Nintendo and Japanese role-playing games to an impractical degree. I really miss living in South Korea. And I'm developing the game Boss Saga!


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