If you go into Capcom’s Ghosts ‘n Goblins Resurrection thinking it will be a relaxing jaunt through gaming history — you’re in for a bad time. You’re gonna die, a lot. However, you’ll stand a slightly better chance than you would have with the original entries. A new Ghosts ‘n Goblins Resurrection preorder trailer and accompanying Capcom Unity blog post detail all the brutal challenges that await when the game launches on Nintendo Switch on Feb. 25 — alongside some difficulty options to tone down the brutality a bit.
Legend difficulty will see you battling oodles of enemies with just a single layer of armor protecting you — basically a traditional, ultra-hard experience. Knight difficulty will provide you one extra hit point so you don’t die quite as fast, while Squire difficulty will also decrease the number of enemies that attack. Finally, Page mode “provides Arthur with a blessing of eternal life, allowing the gallant knight to resurrect right on the spot should he fall in battle.” That is exactly the mode I need to survive a Ghosts ‘n Goblins game. Hallelujah.
However, if you manage to finish Ghosts ‘n Goblins Resurrection on any difficulty above Page, you will unlock a second loop of the game, with “Shadow” versions of every level. Capcom hasn’t revealed what Shadow versions entail yet, only promising “the ultimate challenge for even the most seasoned knights!”
To increase your odds of survival, Arthur has access to his lance, plus a crossbow, holy water, quick-flying daggers, a hammer, and a spiked ball. Magic is also equipped to a “Magic Waistband,” such as Thunderstorm and the punny Emboulden that turns Arthur into a boulder. You can also turn other enemies to stone or into frogs.
Frankly, all of this new info has really increased my enthusiasm for Ghosts ‘n Goblins Resurrection, so I hope Capcom can stick the landing. If you’re looking for more info, the developers recently discussed the game in a video.