Deadly Premonition 2: A Blessing in Disguise review Toybox Rising Star Games Swery framerate

Every time a hot new port or a technically ambitious new game is revealed for the Switch, one of the first major concerns you’ll see all over the web is what sort of framerate the game will be able to handle. Check out Deadly Premonition 2, for example. Our reviewer wasn’t too hot on the game, largely because of an abysmal framerate and other technical hang-ups. (Side note: the devs might be planning to fix it, we aren’t sure yet – initial indicators from PR folks aren’t looking too hot).

Different gamers care to different degrees about framerates; I have friends who rarely stray from their PCs because they cannot stand to play anything below a consistent 60 FPS, and others who can’t even tell the difference between 60 FPS and 30 FPS. Where do you fall on framerates in games? What’s the lowest you’re willing to tolerate?

I fall towards the “don’t care” end of the great framerate debate so long as the game isn’t at an embarrassingly low level. I can almost never tell you when a game is running at 60 FPS or 30 FPS. There are some exceptions, varying greatly by the genre and natural speed of the game, but for the most part, I won’t fuss when a game is stuck at 30 FPS. What I really hate, though, is when a game can’t stay consistent. While I can’t eyeball a game and tell you if it’s running at 30 or 60 FPS, I can certainly tell you when it starts to dip. That takes me out of the experience very quickly, and if it’s bad enough, I might put the game down entirely.

How much do you care about a game being 60 FPS? Can you handle 30? Can you see the difference? Let us know in the comments!

Andrew Rockett
I'm the Reviews Editor here at Nintendo Enthusiast, and I'm a major fan of all consoles and eras. Follow me on Twitter @habitablestorm3 to talk games old and new.

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