Game Informer has published an interview with Zelda series producer Eiji Aonuma and Hyrule Warriors: Age of Calamity director Ryouta Matsushita and producer Yosuke Hayashi. This interview focuses on the team’s decision to produce a prequel for The Legend of Zelda: Breath of the Wild. Additionally, the discussion touches upon the communication between the Zelda team and the Warriors team.
Hyrule Warriors: Age of Calamity exists because, as Aonuma said, ”We weren’t able to depict the Great Calamity in BotW, but [Breath of the Wild director Hidemaro] Fujubayashi-san wanted to find a way to bring those events to life.” Fujubayashi then met with Hayashi, who wanted to create a new project combining with Zelda and Warriors again, and things took off from there.
Regarding the game’s development, Aonuma explained, ”The actual planning came from the Zelda team, and they were able to collaborate closely with the Warriors team on details ranging from design to story to graphics knowhow during development.” Matsushita said that his team asked the Zelda team about “every detail” of what they created, and the respectful feedback they received made for an “exponentially more fun” final experience.
A major point of difference between the original Hyrule Warriors and Age of Calamity is that Koei Tecmo added more three-dimensional terrain “with height or interconnected terrain” to match the open-world feeling of Breath of the Wild. Likewise, Koei Tecmo’s energetic soundtrack adapted to fit that title too, as Hayashi said that the audio is “based on the idea that this is a Breath of the Wild Warriors, rather than Hyrule Warriors 2, and it really emphasizes the feel of the battlefield.”
Hyrule Warriors: Age of Calamity is available now for Nintendo Switch, and you can check out Game Informer’s interview for a few more little details on its development.