Hyrule Warriors: Age of Calamity is upon us, and it brought its Warriors combat system along for the ride. While you fight the legions of enemies in your way, enemy outposts that litter the map lie in waiting, each with their own mini-boss to taken on. Foes like Moblins and giant Lizalfos need to be lured out of outposts to be taken down to claim the area as your own, and these aren’t the only mini-bosses to worry about either. There are a few different styles of mini-bosses in Age of Calamity, both within outposts and in-between, and this guide will teach you how to quickly dismantle them.
Use your environment
In Hyrule Warriors: Age of Calamity, the environment can be as powerful a tool as your own weapons and abilities. Depending on the environment of the outpost you find yourself in, there will usually be some available options for you. Luring the mini-boss into a body of water will let you use Cryonis to freeze them for some free attacks. In a similar vein, if you can find some explosive barrels you can carefully time your attacks to set the mini-boss ablaze for massive damage.
Many surfaces can be used to jump up a short height into the air and paraglide, so keep an eye out for nearby walls to get the literal drop on your opponents with aerial attacks. With Magnesis, you’ll be able to lift large metal crates in the air and fling them right at your enemy too. Finally, don’t forget that your elemental rods can affect the environment differently. Fire rods will cover a larger, more effective range when used on grass, while lightning rods will become more powerful with metal objects in the vicinity, potentially triggering critical states for any nearby mini-bosses.
Exploit those weaknesses
Wizzrobes with various elemental abilities return in Hyrule Warriors: Age of Calamity, and akin to in The Legend of Zelda: Breath of the Wild, these enemies are weak to their opposing elements. For example, using a fire rod on an ice Wizzrobe will immediately place it in a critical state so that you can finish it with a follow-up attack. Using enemy weaknesses is key to getting in some big damage and leaving them wide open for your regular attacks to boot.
Being mindful of the weapon your opponent is carrying can pay off too, as Magnesis can snatch away metallic weapons from your foes. Likewise, many mini-bosses also have big telegraphed attacks. These attacks will often flash the symbol for one of your rune abilities on the screen to indicate that now is the time to exploit their weakness. Much like using the correct elemental rod on Wizzrobes, using the right rune on a mini-boss during their big attack will both damage them and leave them open for you to finish the fight.
Dealing with the big threats
As you continue on your journey you’ll inevitably meet some bigger, tougher foes to fight. Be it the Guardians, Lynels, or any other manner of large creature, you’ll want to have the edge on them. Attacking weak points like eyes and backs is always a good idea, but beyond this, Hyrule Warriors: Age of Calamity offers some unique possibilities. For example, the huge crowds of enemies can be used as cover to block the blast from a Guardian.
At the same time, you might not want the hordes of Hyrule getting in your way during your climatic confrontation, so with a simple X and Y combo, you can execute an airborne attack to get some damage in while the crowd below can’t touch you. Shield parrying is another returning mechanic from Breath of the Wild and can be used to deflect Guardian blasts (among other attacks), while learning enemy attack patterns can help you dodge for a last-second Flurry Rush. If you’re having trouble getting your dodge or parry timings down, you can even hold open the Sheikah Slate or elemental rod menus to keep the game in slow motion and give yourself time to act.
Now get out there and slay your enemies! Keep an eye out for more Hyrule Warriors: Age of Calamity guides.