konami indie collaborations

Konami has an impressive catalog of IP, but in recent years they haven’t exactly made the most of it. Franchises like Metal Gear, Silent Hill, and Castlevania have fallen from glory or disappeared altogether. As Konami underwhelms, many have wondered why they don’t simply outsource development to trusted development partners. They’ve been hesitant to do so in the past, but it looks like that’s all changing! Hot on the heels of the hype of GetsuFumaDen: Undying Moon, Konami is hinting at future indie collaborations.

Konami and indie collaborations

Undying Moon is the absolutely gorgeous successor to the original  GetsuFumaDen, which launched on Famicom back in 1987. When reviving this classic IP, Konami looked outside of its own studios, partnering with indie dev GuruGuru. Could this open the door to future indie collaborations? Speaking with JP Games, Undying Moon producer Shin Murato gave fuel to the idea.

JP Games: GetsuFumaDen: Undiying Moon is being developed by GuruGuru, an indie studio. How did the choice of GuruGuru come about? Outsourcing development of prominent old IPs is very popular at the moment. I’m also thinking of Sega’s Streets of Rage, for example. Could it be that Konami is outsourcing more old brands?

Shin Murato: We are continually inspired by various indie titles, and how they innovate and produce exciting games. We felt that GetsuFumaDen would be an interesting IP to bring back to follow this indie approach, and so we decided to contact GuruGuru as we know the team well. They had been exploring new approaches for graphical design and thought they would be a great fit for this IP. It also helped that there were fans of the original GetsuFumaDen game within the GuruGuru team. In terms of other collaborations, please wait for future projects like this!

It’s hard not to get excited at the prospect! The rise of Metroidvania games and horror games in the indie space has me craving the return of Castlevania and Silent Hill. And there’s no reason Konami has to limit themselves to indie collaborations. There are certainly AAA developers who would jump at the chance to tackle a classic Konami IP.

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Ben Lamoreux
Nintendo Enthusiast's Managing Editor. I grew up on Super Nintendo and never stopped playing. Been writing video game news, opinions, reviews, and interviews professionally for over a decade. Favorite franchises include Zelda, Metroid, and Mother.

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