When I saw a behind-closed-doors demo of LEGO Star Wars: The Skywalker Saga with one of our writers, he described it as “breathtaking.” It was evident to us that the latest piece of LEGO software from TT Games was going to be something we as Star Wars fans weren’t going to want to miss out on. In an interview about LEGO Star Wars: The Skywalker Saga at Nintendo Everything, Arthur Parson and James Burgon from TT Games explained how much content will be featured and various gameplay differences from previous LEGO games, as well as technical aspects behind the engine and Switch port.
LEGO Star Wars: The Skywalker Saga is the beginning of something new for TT Games
When asked about the engine and whether or not the title would be utilizing Unreal Engine 4, Parson stated: “We can say that it’s brand new technology, from the ground up. Everything with this game is brand new tech. We’ve never used this tech before. We can definitely say that. In terms of how proprietary it is, we can’t say.”
This is refreshing news since the LEGO games have been utilizing and updating the same engine for years, and the capabilities of it were beginning to run thin. TT Games is reworking from a baseline what LEGO Star Wars: The Skywalker will be, and while open-world environments aren’t new to the series, they will be much more ambitious than before.
Will the game be vastly different on the Nintendo Switch?
Considering the history of TT Games’ portable console ports, I wasn’t very hopeful about the Nintendo Switch version of LEGO Star Wars: The Skywalker Saga. For example, with games like LEGO Marvel Super Heroes, those who played the game on 3DS or Vita were met with vastly different versions of the game than seen on home consoles. Open-world aspects and other features were greatly stripped down. While still remaining vague about specific details, the developers are optimistic it will be a high-quality transition.
When asked about the quality of the Switch version, Parson expressed this:
In terms of the actual figures, we’re going to continue to benchmark and optimize. We’ll look at it more. Right now today we’re happy with what we’ve shown, and it looks good. We’re really pleased. And part of it was gauging, is this going to stand up when people see it for the first time? Are they going to go, “Oh, this doesn’t look so great.” Or are they going to go, “Woah”? And it was definitely the latter. Every time we’ve shown it, people have gone, “Wow, this is a big step up for LEGO games.” And we’re like, “Great, so that’s the benchmark for the visuals.” Let’s make sure we can make that perform. And we think we certainly can. But first, let’s make sure that this is the level that people expect from a next-generation LEGO game.