The remake of The Legend of Zelda: Link’s Awakening was at E3 2019, and yes, it is indeed gorgeous. Seeing the game in person pulled heavily on my heartstrings, as I grew up with the original version on the Game Boy. During my appointment with the title, I knew I had limited time to try it out. Therefore, there was only one thing I could do: make Link an absolute maniac.
Link’s Awakening as played by a criminal
Anyone who played Link’s Awakening on the OG Game Boy knows Link can steal from the Town Tool Shopkeeper in Mabe Village. All one has to do is maneuver Link to pick up an item for sale and fake out the owner by going in the opposite direction from which he is staring at you. Of course, I had to make sure this event is still available in the remake, so that is exactly what I attempted once I was able to control Link.
Like the original game, outfoxing the Town Tool Shopkeeper is a lot harder than it looks. The man has lighting fast staring abilities, and the timing you have to pull off to walk out of his store without paying is razor thin. I attempted to leave the store many times, but the owner always managed to stop me at the door. This went on for so long that a different Nintendo representative from another demo station came over to see if I could pull off the trick. Determined to make my onlookers proud, I managed to leave the store with a stolen shovel after a solid five minutes of trying. I received a round of applause for my thievery.
Naturally, going back into the shop after stealing an item leads to the owner shocking you with lightning, resulting in an instant game over. However, upon restarting, you will still have the stolen tool in your inventory. In the original Link’s Awakening, every NPC calls you THIEF after you do the heinous deed, but the characters in the demo didn’t call me by that name or any other during my playthrough. We shall see if you have to live with the guilt once the full game launches.
Link’s Awakening as played by a serial killer
Nowhere near done with my dastardly deeds, I turned my attention to my next targets: Cuccos. In every Zelda title that features the innocent chickens, Link can assault them and have the tables turned on him, with the cries of the poultry summoning their brethren. I decided to see if this feature returns in the Link’s Awakening remake by relentlessly stabbing a nearby Cucco.
Swinging the sword at the helpless animal for a solid minute made me feel like a terrible person. Its cries echoed around the station. I even noticed the Nintendo representatives at the demo station begin to look slightly uncomfortable. Just as I was about to stop the cruelty, a flood of Cuccos came flying in to rescue their friend. I was happy to see Nintendo remembered this detail, including the need to enter a building to stop the onslaught. Unlike the original game, though, it was slightly easier to dodge the birds and get to safety. Perhaps Nintendo does not want to punish its players too hard for making such regretful decisions.
Besides all the violence and thievery, my time with Link’s Awakening was utterly fantastic. The title brought back fond memories, looks beautiful, and plays well. I was also happy to provide feedback on the game’s new reminder feature (a button brings up your last objective). In addition, I spoke aloud of all the emotions I was feeling while demoing. The Nintendo rep even relayed this exact info back to their supervisor! The experience was joyful and humorous, like all events should be.
Enthusiasts, are you excited for the upcoming remake of The Legend of Zelda: Link’s Awakening? Are you going to play the game as a villain like yours truly? Let us know your pure or unpure thoughts in the comment field below, and check out the title when it launches on September 20.