Last year Nintendo made the exciting announcement that Luigi’s Mansion 3 is on the way. They still haven’t revealed its release date, but we know it’s coming later this year. When it launches, players will get to explore a large, beautiful hotel full of restless spirits. That’s a bit of a change of pace from the past games, but there’s a reason behind it. As producer Kensuke Tanabe and supervisor Yoshihito Ikebata explained, the new setting makes it easier to integrate puzzles.
Luigi’s Mansion 3: Why a hotel?
Question: How was the hotel concept decided on and what makes it distinct from past games in the series? How is the atmosphere important?
Tanabe: With a hotel, it’s easy to envision how rooms are structured: they are lined up above, below, and beside each other. For instance, if you are in room 102, you would immediately know that room 202 was directly above you.
In the beginning, we thought about focusing on puzzles that happened in rooms that were just next to each other, side by side. But by having rooms above and below, it kind of adds to the amount of stuff that we can do from a puzzle perspective. For example, if you see water dripping down from the floor above, the player will understand that they need to explore the room above them. It can be difficult to visualize a building’s layout in your head, so we felt the structure of a hotel would be easy to understand.
Ikebata: The atmosphere completely changes when you progress from floor to floor, so we’re prepared various puzzles that match their atmospheres. By making each floor a different atmosphere, I believe we’ve been able to create puzzles with more depth.
After going hands-on with it on the E3 show floor, we are more hyped than ever. Personally, the environmental puzzle-solving has me hooked. I loved using the Suction Shot and Dark-Light device to find hidden secrets. It sounds like these types of exploration-based puzzles are the very foundation of the game. I’m A-okay with that!