Luigi's Mansion 3 preview

At this year’s Gamescom, I went hands-on with Nintendo’s lineup. The demos present were the same ones from Nintendo’s E3 booth, but it was a great incentive for any of the roughly 300,000 attendees who likely didn’t make it to E3. As a big Zelda fan, a lot of my time was spent with Link’s Awakening, but Luigi’s Mansion 3 was the surprise highlight of the Nintendo booth.

Luigi’s Mansion 3: A pleasant surprise

I say surprise highlight because I was never really a fan of the franchise. While not bad by any means, I just couldn’t get into the previous games. The pacing was always just a bit too slow, the puzzles too bland, and the gameplay lacking some punch. I had no high hopes for the third installment and didn’t particularly care about it until I got my hands on the demo.

Right away, Luigi’s Mansion 3 started to impress me. The first thing that I appreciated was the setting. The demo area is designed to look like a medieval castle and even features a jousting arena. Obviously, it’s a good place to chase ghosts! An interesting environment really makes a difference.

As I went through rooms and looked for cash, I came across my first ghost and discovered the slamming mechanic. After getting ahold of a ghost with the vacuum, you can press A repeatedly to swing the ghost above your head and into the floor. This is a small detail, but it really adds a bit of punch to the gameplay and feels particularly good when you get to add some extra pain to an enemy that’s annoying you.

A game worth exploring

Luigi’s Mansion 3 also makes exploration fun and interesting. The flashlight, vacuum, and dark light all return, but there are also some new tools at your disposal. The suction cup is a great addition to your arsenal. You can use it to disarm enemies, but it also helps you explore your environment and solve puzzles. If something looks like it can be pulled with a suction cup, it probably can. There’s also Gooigi, your gooey doppelganger, who can explore areas Luigi can’t reach.

All of this adds a lot more variety to the gameplay; you don’t just go vacuuming everything at random. You have to use your eyes and your brain to figure out which tool to use to uncover secrets or progress to a new area. It all combines for a much more engaging experience than the previous games.

Although the demo was short, it showed fans a new spin on the gameplay for this iteration of the franchise, and it made me kind of excited to see more. Well played, Nintendo.

This has been a guest article by Hombre de Mundo

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