\”It’s a very pretty game\”
As one of our forum members, nerdman, puts it, \”It’s a bizarro world we live now where Mario Kart is Nintendo’s graphics showcase.\” Yes, it certainly is, and it seems like it’s not unfounded either, as Mario Kart 8 producer Hideki Konno revealed to GameSpot that the game’s technical side has been in development since 2008.
\”We\’re working with HD for the first time, and we really wanted to take advantage of that,\” Mario Kart 8 producer Hideki Konno said in a roundtable interview attended by GameSpot. \”The last console version was Mario Kart Wii, which was released in 2008, so it was about six years ago. And during those six years, we were able to incorporate a lot of technology in our development process, but especially on the graphics side. So we put a lot of effort into making this a good looking game–it’s a very pretty game.\”
In addition the franchises visuals, the team has also been paying special attention to the real staple of the franchise: Multiplayer. This time around, the Konno is confirming that you won\’t notice any drop in frame-rate when playing Mario Kart 8, at least when playing 2-player. Bringing in a third or fourth player reportedly drops the frame-rate from 60 frames-per-second to 30.
\”This time with the power of the Wii U we really made an effort to keep that graphic quality high regardless of how many ways we were splitting the TV into,\” he said.
Wii U allowed the development team to create better-looking character animations to the level and range and of things that Mario Kart 8 director Kosuke Yabuki says they\’ve \”never seen before\” in the Mario Kart franchise. But that’s not all.
\”We\’ve also been able to show movement on the [karts and bikes] that we haven\’t seen before,\” he said. \”We\’re seeing bounding, we\’re seeing different parts of the kart move, we\’re seeing dirt on the tires, we\’re seeing skidmarks left on the course–again I think we\’ve done a good job of utilizing that graphical power.\”
\”Using the power of the Wii U, we were able to create a Mario Kart title that feels right, and the controls feel like they\’re perfect for this game.\”
Well, there’s only one forum poster (and site editor) left to quote.
Mike D.: \”They\’re doing on-the-job learning for HD development, and if MK is any indication, the next Metroid and Zelda are gonna be a scene, man.\”
Stay tuned for more on Mario Kart 8, which releases May 30 for the Wii U.