It has been one month since Mario Kart Tour sped onto phones everywhere, and the game is off to a pretty solid start. Between the App Store and Google Play, the game has seen 123.9 million downloads, securing the largest-ever debut month for a Nintendo mobile game. It is not a particularly close finish, either: Mario Kart Tour beats the second-best debut, Super Mario Run, by over 100 million downloads. Apparently, just about everyone got in on this one.
Mario Kart Tour revenue numbers are off to a good start as well, though not quite as dominant over the rest of Nintendo’s mobile games. The mobile racer pulled in $37.4 million, good for Nintendo’s second-best launch, placing it distantly behind Fire Emblem Heroes and its $67.6 million first month harvest.
For revenue per download, meanwhile, the numbers are a little less impressive, with Mario Kart Tour only pulling in about $0.26 per player (for context, this is quite similar to Dr. Mario World‘s $0.19 per player total from its first month). Dragalia Lost is a runaway winner in that category, with an outlandish average of $16.50 spent per player in month one.
Were you one of the millions to download the game in its first month? Did you spend any cash on Mario Kart Tour? Did you perhaps drop $40 on Diddy Kong and a pile of gems (I sure hope not)? How do you feel about the game’s long term health, and Nintendo’s growing mobile suite in general? Let us know what’s on your mind in the comments.