Today, Electronic Arts (EA) and BioWare announced that Mass Effect Legendary Edition is coming to PlayStation 4, Xbox One, and PC on May 14. It is a remastered version of the Mass Effect trilogy that includes all of the DLC, discards multiplayer functionality, and reportedly has fixed “hundreds” of bugs in the original games. It also decreases the hidden load times baked into elevator rides and substantially overhauls the original Mass Effect, including removing class-based aim penalties (A Vanguard can use a sniper rifle properly now.) and fully refreshing the visuals of opening area Eden Prime. But the best part of all? Per Eurogamer, game director Mac Walters says Mass Effect Legendary Edition is still at least a possibility for Nintendo Switch.
On that subject, Walters said, “Personally, I’d love it. But ultimately, I think we had a path set and it was like, let’s finish that, then let’s see sort of where we’re at.” So in effect, the goal was to get Mass Effect Legendary Edition looking its best on the other consoles and PC first, but with those versions soon out the door, maybe there will be an opportunity to bring it to Nintendo Switch. I can’t imagine it would be the most difficult thing EA or BioWare has ever done, considering Mass Effect Legendary Edition is still running on Unreal Engine 3 as opposed to 4.
How badly do you want to see Mass Effect Legendary Edition on Switch?