What makes the puzzle genre of video games so interesting is seeing how different studios run with the concept. There’s a variety of ways that puzzlers have been created, and the folks over at indie studio Dinosaur Polo Club seem to have developed a knack for combining puzzlers with vehicle themes. Thus, there’s now a sequel to the studio’s hit Mini Metro in the works, Mini Motorways.
Rather than plotting train tracks, players will now take control of traffic grids based on real-world cities to properly manage the flow of vehicles. This is accomplished by drawing out roadways with the goal of making them as efficient as possible as the number of vehicles gradually increases.
Don’t let its colorful, simplistic aesthetic fool you. These sorts of games are all about strategy and proper planning skills. Thus, there is a level of skill involved. But, like with any good puzzle-strategy game, the more you play, the better you tend to become.
Mini Motorways still has a long road ahead of it before it releases on Switch and other platforms; it’s not due until the first half of next year. Nevertheless, the gameplay trailer above does provide a cool early look at the hustle and bustle that the game will task players with managing.
As someone who’s lived in a crowded city before (Lima, Peru), I can say that traffic management is absolutely not easy at all. And I’m sure anyone else who deals with maddening bumper-to-bumper traffic can agree. Being stuck in a car going nowhere really makes you think: “Man, they should have just let me design the roads!” Well, well, well, looks like it’s time for all of us (myself included) to eat a slice of humble pie and actually take a crack at that idea!