Chances are you’ve seen a motorbike blitzing down a road before. Some are bold enough to bob and weave out of traffic like in an action movie scene. When done correctly, this can look rather cool, but it’s definitely far too dangerous for most folks to consider attempting. If you’ve ever wanted to experience what that feels like, Moto Rush GT seeks to provide that.
Spread across 100 levels is a two-wheeled journey that’s about getting to the finish line all while avoiding a seemingly endless wave of traffic. Each level has a different level of traffic density, and each time the position of each car is randomized (even when you restart the same level). The traffic AI also behaves rather realistically; vehicles change lanes, move at different speeds, and sometimes drive parallel with one another. This combined with static hazards like roadblocks and road construction all adds to the challenge.
What also add to the challenge are the 12 different bikes, each being more powerful than the last. As you progress through levels, you’ll earn money and experience points. The EXP unlocks new bikes and you then use the cash to purchase them and also upgrades. The faster bikes call for even faster reflexes, which led to me having to repeat certain levels several times. The difficulty spiking really started to kick in after I got into the 30-range of levels. Realistically, most levels take three minutes or less to complete, but constant restarts can really drag things out.
Rushing through rush hour
Your sole goal isn’t just to avoid smacking into another vehicle. Really, there are seven types of levels: riding for a certain distance, checkpoint time trial, outrunning a ghost rider, near-miss challenges (passing down vehicles extremely closely), holding a stunt (wheelie or ramp) for a specified time, driving in the opposite lane for a specified time, and outpacing other (invisible) drivers three times in a row. These level-specific challenges do add to the game’s depth, but fundamentally, Moto Rush GT is pretty repetitive — not just with its gameplay, but also its visuals.
Each level is spread across a progressing map that will consistently take you to the same four different environments: city, outskirts (highway), desert, and forest. The types of cars in these different environments do change, and there are some subtle landscape differences from level to level. But they all begin to blend together very quickly after you’ve seen all four.
That said, there were still many kinds of exhilarating moments whenever I got caught “in the zone” as I was playing. Zooming through wave after wave of traffic even had me shifting left and right in real life, as impractical is it is (unless you use motion controls). So, Moto Rush GT is still capable of providing a great sense of speed while also calling for a gradual improvement in skill. If you’re a fan of fast-paced, reaction-based games, then this should be right up your alley. And if you do happen to own the motorcycle Toy-Con from the Labo Vehicle Kit, then you should enjoy this even more. It’s a simple game, but for what’s supposed to be a small experience, it’s not bad at all. If anything, the head-bopping soundtrack will probably keep you coming back to gradually tackle each level.
A review code was provided by the publisher.