You may already know the indie studio Image & Form for their hit title SteamWorld Dig which is on both the Wii U & 3DS eShop. The well-received title will be getting a sequel, which was announced a while back and will be making its way to the eShop soon. IGN has played a demo of the sequel at this year’s GDC and they\’ve posted a preview that contains all sorts of details about the upcoming title. Here’s a rundown of them:

– Out in August.
– Takes place 100 years in the future.
– Control a robot squad.
– Some bad stuff happens between the events of SteamWorld Dig and Heist that forces the Steambots into space.
– Recruit other bots to join your squad mid-mission or inside intergalactic saloons.
– Develop a team and choose between multiple classes.
– Classes have their own weapons and abilities.
– The heists take place from a familiar 2D perspective.
– Move the camera with the right stick and take a quick glance of all the enemies in a room.
– Move characters with the D-pad.
– The turn-based aspect adds a special set of rules.
– While you move the cursor, it highlights a path the Steambot will take to its next position.
– Gold path means it can still fire its weapon at enemies during the same turn.
– Blue path means you’d be open to attack once the turn ends.
– Can take cover behind barrels and other structures.
– Firing weapons happens in pseudo real-time and requires careful aim and execution.
– Can shoot through floors.
– It’s also possible to miss shots.
– Control Pipper and Sea Brass in the demo.
– Piper is the taller of the two.
– Piper’s gun is weak, though it has a capable sight that can be used to ricochet bullets off of walls to hit enemies.
– Sea Brass can use a hand cannon that dishes out large damage at close range, but requires you to use your own line of sight to area.
– Pipper’s peashooter won’t do much damage (even with a headshot), but Sea Brass’ powerful cannon easily takes out enemies.
– Recruit another robot during the mission that looks like a robotic fish.
– He fires an Uzi that recoils wildly and affects his aim.
– Lots of enemy variation.
– These include grunts, snipers, automated turrets, and big burly robot bosses with lots of health.
– All missions in the game have a procedurally generated map.
– Multiple pathways in the map.
– Need to consider which teammates to bring to the battle since characters are class based.
– Ex: an engineer robot can repair broken pathways and help your squad reach hidden areas to claim more swag (treasure you’re trying to collect).
– When a teammate dies, it is significant, but not as unfair as permadeath.
– Image & Form tried out permadeath, but ultimately wanted a system similar to the one used in SteamWorld Dig.
– The robotic fish died during IGN’s demo, but another version of him can be recruited somewhere else in the game.
– Recruit allies and mission in intergalactic saloons.
– In the final game: recruiting robots to join your squad, space travel between jobs and intergalactic saloons, and upgrading a squad to be stronger and more resilient than your opponents.

Will you be picking up the new SteamWorld title? Sound off below!

A.K Rahming
Having been introduced to video games at the age of 3 via a Nintendo 64, A.K has grown up in the culture. A fan of simulators and racers, with a soft spot for Nintendo! But, he has a great respect for the entire video game world and enjoys watching it all expand as a whole.


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