super lucky's tale

Barriers between once-fierce competitors in gaming have been lowering more and more in the past few years. Over the last year, the particular camaraderie between Microsoft and Xbox with Nintendo became impossible to ignore. Now, we could go over the nitty gritty behind proprietary Microsoft services like Xbox Live coming to Switch or possible cloud streaming collaborations all day. However, this growing relationship between industry giants really took off when it comes to games. Studio MDHR’s Cuphead, once one of Xbox One’s biggest exclusives, wound up on the Switch in April with Microsoft’s support. That trend continues with New Super Lucky’s Tale as of E3 2019.

How to become a hero

Though not owned by Microsoft, the titular fox quickly became synonymous with the Xbox brand. Xbox Game Studios published developer Playful Corp’s game as a launch title for the Xbox One X in 2017. Rumors of a Nintendo Switch port for Super Lucky’s Tale first surfaced earlier this year, but Nintendo’s E3 2019 Direct cinched it. The rebranded New Super Lucky’s Tale is coming soon to the Switch, expected to launch this fall. Playful later confirmed on Twitter that the game will also receive a physical release.

Going by Nintendo’s E3 page for the game, the Switch version is more than a straight port of the Xbox One and Windows original:

New Super Lucky’s Tale features all new levels, story, cinematics and character dialogue, tighter movement and player controls, a fully rotatable 3D camera, and sweet upgrades to nearly every other aspect of the game, including art and lighting, UI, sound, music, and more!

The Nintendo Treehouse also sat down with Playful Corp. during E3 to explore some of New Super Lucky’s Tale‘s new levels.

Did you play the original Super Lucky’s Tale on Xbox One or PC? What do you think of the updated Switch version? Share your thoughts with us in the comments.

Jeffrey McDonell
Rare import from Canada, lover of all things video game music and remixes, desk jockey by day, and Nintendo Enthusiast by night. I grew up on Nintendo consoles since the Game Boy Advance and GameCube, with standouts like Sonic, Mario, and Zelda defining my childhood.


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