Like many companies, Nintendo is always on the lookout for new blood. Each department looks to hire in different ways, and they have job fairs and networking just like anyone else. A Japanese recruitment site aimed at graphic designers popped up recently, offering the lucky and talented few a shot at their dream job (hopefully one that lets them sleep in their own homes). For the rest of us, though, it offers a behind-the-scenes look at some of Nintendo’s most popular games, including the The Legend of Zelda: Breath of the Wild sequel.
Below is the design process for Link’s poses in the Breath of the Wild sequel trailer. It shows how even such a small thing goes from storyboard to motion capture to preliminary animation to final product. As a fan of animation, it’s great to see how something goes from concept to what the audience sees in one of my favorite games.
Then we have Isabelle. Turns out that no matter what, the diligent administrator and vacation juice connoisseur was always designed to be absolutely adorable.
To bring up animation processes again, these pics of keyframing and staging in Splatoon are super interesting. I wonder if the Inklings were also mocapped.
Finally, we have a look at Impa’s house in Breath of the Wild, but from a 3D designer’s view. From rough sketch to 3D model and textures to final game, seeing how these things came to life is a joy.
There’s more to the site where that came from. In addition to two main pages of good stuff, there also whole separate pages on the design of Mario Kart 8, Splatoon, and 1-2-Switch. If you enjoy behind-the-scenes stuff, Zelda and Breath of the Wild sequel or otherwise, this is a great way to spend a few minutes today.