Nintendo Showdown Super Smash Bros.

Last week we kicked off a brand new feature called Nintendo Showdown. This is a new weekly series at Nintendo Enthusiast, and it requires some audience participation. Every week we’ll compare two (or more) Nintendo games and pit them against each other in a showdown. Your votes decide the winner, so choose wisely! This week, we have an all-out brawl between six games… including Brawl itself. It’s time to vote for the best game in the Super Smash Bros. franchise!

The history of Super Smash Bros. games

The original Smash on Nintendo 64 was the stuff of dreams. Nintendo had just recently brought popular characters like Mario, Link, and Star Fox into the realm of 3D gaming. It was a brave new era, and Nintendo celebrated by gifting players with the ultimate crossover experience. There’s nothing quite like the first time.

Super Smash Bros. Melee was the perfect follow-up. Nintendo packed the GameCube release with tons of extra fighters, stages, and game modes. It’s the fastest and most competitive Smash game to date, and it still has an extremely dedicated fan base.

Nintendo sold over 100 million Wii consoles to people of all different ages, interests, and backgrounds. It was a system meant for the whole family, and Brawl was the perfect accompanying party game. It wasn’t as “hardcore” as its predecessor, but it provided endless fun for all kinds of players. As a result, it was the first Smash many people ever played.

Last generation, Nintendo surprised fans by releasing two versions of Smash. The 3DS version was the first-ever handheld Smash, while the Wii U was the first to feature HD graphics. The two games shared a massive roster, but they each had some exclusive stages and features. They ushered in a beautiful new age of HD and portable Smash games and combined to sell nearly 15 million copies.

Finally, there’s Super Smash Bros. Ultimate. The latest Smash game brings back every single fighter in franchise history and adds a handful of new ones. It features improved graphics, on-the-go play, and more stages than ever before. Sakurai and his team also made lots of small changes to make the action faster and more competitive without making it too difficult to pick up and play.

Ben Lamoreux
Nintendo Enthusiast's Managing Editor. I grew up on Super Nintendo and never stopped playing. Been writing video game news, opinions, reviews, and interviews professionally for over a decade. Favorite franchises include Zelda, Metroid, and Mother.


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